It sucks when you die from a super in 1 hit inside of your ward of dawn, especially with armor of light, but its understandble, there has to be some ways to kill him inside of it to balance it. But what I was thinking is maybe if the titan gained like 1or less seconds of invulnerbility right as he pops the ward of dawn. So players would still need quick reflexes when they see a super coming and having to get the timing just right to block it. And maybe if they do block a fist of havoc from killing them it automatically kills the ward of dawn to balance it.
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Yeah ward of dawn sucks compared to every other super in the game for pvp. Seems stupid that a blade dancer can punch you out of WOD, a shotgun melee with armour of light won't kill them, a gunslinger kills you in 2 shots or can destroy WOD easily. A warlock only needs to chuck an AOE grenade inside and that renders WOD effectively useless as not only does it do damage to WOD but it also does damage to anyone inside it, sunsinger damage reduction is about equal to the shield you can take outside WOD but combined with flame shield....which doesn't even require a kill unlike defender Titan........lol nova bomb kills it, fist of havoc kills it. Shoot it a couple times then super and anyone inside it is dead. No damage reduction while you activate it, plus because you can't shoot out of it enemies can just run upto you to activate their super knowing their either safe or the playing field is going to be even because you either leave WOD making it useless or you wait inside to be supered. What I don't understand is how every super is supposed to have its niche right? WOD is supposed to allow you to control an area of the map while it lasts......so why does it disappear when you die, why can any other super destroy it or render it useless while also killing anyone inside ? It's not like you can pick it up and carry it around the map , it doesn't last that long and seems pretty underwhelming over all