Agree unfortunately :/ I don't plan on really playing until the DLC. I really thought that there would be more to this game, heck look at many other console games with that long a development time. It's not like this is anything groundbreaking, shared instances and pvp? Literally been done for a decade.
I would have expected the content in Destiny to get me to something like level 20 in wow in the time it took me for this, followed by days and weeks of playtime to actually finish the vanilla game and get to 60 (/played not calendar days). I KNOW many of you will have played that and know what I mean. Picture how long you played it before you got your gear from Ragnaros, how many instances there were, how many quest lines, how much explorable land, how many items, spells, skills, characters, races, explorable buildings, lore, the ability to sit in a freaking chair.
What I find the most disappointing though is that Destiny is in effect simple empty space with 16 enemy types dropped into it and all the quests are go kill them in different ways or go stand somewhere. Where are the QUESTS, how hard is it to send you from place to place following smaller stories, you have a library on venus, why aren't we hunting for lost books in there to help fill in our knowledge of past tech, pulling hidden levels opening bookcases and descending into hidden warrens taken over by the hive, fighting our way through mini bosses, finding new clues and being sent to Mars to find the weapon that was being worked on before the cabal invaded, following the questline there before handing it to the cryptarch for humanities use and then get sent out WITH PURPOSE back into the game world hunting for another advantage over our enemies. Repeat this over and over always following the main questline. You can add these quests in weekly and rotate them out, always adding small parts to the whole, nothing that you'd worry about missing a few times but worthwhile to do. Keep a journal on Bungie.net if you want us coming back here like a constant story update.
It's just unfathomable that all 500 people in Bungie looked at their version of quests and said "Yes, this here, this is the way in which we keep our player engagement high, who needs to have a purpose for anything" Even the Dailies in wow as repetitive as they became were better than our basic level quests.
There's a reason WoW is the most successful MMO in history and still has over 7 million players after a decade, because they know how to keep players playing. The lack of meaning and the lack of quests is what will be the end of this game. Or, you know, maybe there are enough people who love the crucible and loot upgrade farming to sustain it between DLC's with 3 story missions of defend dinklebot and kill the waves to keep it afloat, have to see, rant over and /signed to the above.
Also, there are plenty of computers in the Tower, put the damn Grimoire on one.
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