So while browsing content in regards to Destiny I've come across a reddit post which give some vague or general details in which tells us about there being a 3rd sub class to which we can level up and try out new builds and ways to play. [url]http://www.reddit.com/r/DestinyTheGame/comments/2j5s8r/rumor_the_dark_below_expansion_content_leak/[/url]
However there is also another post which follows it and is why this rumor may stay just a rumor , also found on reddit
http://www.reddit.com/r/DestinyTheGame/comments/2csh7r/there_will_not_be_a_third_subclass_people/
Please keep in mind that reddit is not a credited source of information and by no mean is my discussion on this a fact or to be expected.
So let us begin with the Titian
"Super: “Purge” You shoot this giant horizontal column of light directly in front of you."
While the idea is rather odd and feels somewhat out of place for a Titian , it has potential and seems like it would be fun, but I've can't really see this being something a Titian would use, this just does seem to fit. Look at the first two class given to us. Defend and Striker. One has you slam your lightning filled fists into the ground with a pulse wave of raw power, and the other a void shield providing buffs and other forms of defense they both have in common a very close quarters type of attack that play fairly different. "Purge" would be no different that strikers attacks and offer no new way to play, I doubt a gamer developer would want this. Instead I see them taking a ranged based attack much like a Warlock's Nova Bomb. It's different, offers the Titian a new way of attack and allows the Guardian try new things. Obviously there would need to be changes maybe have the attack be a lance or spear that he can carry such as Blade Dance/ Gunslinger has, giving him the options of when to throw it, upgrades could follow a familiar path of using with animations that Blade Dancers have and limit the strikes or kills to a Golden Gun effect of three unless upgraded to do explosions of bigger blast radius.
Now for the melee it should be a simple one here right? Maybe not, Titans are known for that powerful and satisfying punch but what if was given a more focused, like the hunters dagger, solar wind like punch? Obviously not as power as solar wind which the warlock Sunsinger uses, but to some extent pushes the foe back and acts as a close but not too close melee attack.
Abilities could deal stronger fire damage over time, damage resistance, or further push.
Jump can be the normal first two strong lift and better control and the third allow him to use a pulse a of solar energy to move in 45/145 degree angles at fast/greater distances limit it like Blink is limited to two uses between taking a breather.
Now for the grenade “1 Throws 3 small fire grenades at once. Think like a very small version of the Warlock Void special." again not thinking outside the box in my opinion. Three small fusion grenades or one the splits into three maybe homing, but never the less not really the Titian's play style compared to other integration given.
Maybe change it up and make a grenade which like the Sunsinger blocks routes but unlike a ball of fire make it like a fusion that lays napalm in a small or large area dealing small or large amounts of damage based on area it takes up. (More area less damage less area more damage.)
"Drops grenade behind guardian. Designed for escape tactics when being chased." since when does a Titian run!? They are head strong first in the fight and the last one standing with amazing endurance and raw physical power! So my thoughts would be to have a powerful homing based grenade something that once throw acts like a shotgun after impact, does not stick and follow a more Halo based grenade but hones in with small curves towards the target like the Sunsinger's Fusion grenade. Once the time set goes of pointing at or in all directs acts like a shotgun spread the closer the more deadly the further the lets it effects people aka useless hence a homing effect being somewhat needed.
"Self-planted grenade. Button activates grenade for 8 seconds. Any melee damage taken at that time sets grenade off, barely doesn't kill a guardian by itself." Honestly I like this toss it out into a group and bomb! On a trigger. Make it delay so it isn't used to spam like C4 was in CoD Black Ops 2 and it should fit nicely in the game's PVP and PVE, maybe allow it to kill if stuck to the guardian or if directly on them.
Next up is the Warlock.
"Super: “Jupiter’s Storm” Creates an orb about the size of a Servitor slightly above and in front of you. The orb floats in the air and shoots lightning out at anything that come near it." Not too bad really it's powerful from the way it sound, stationary, and hold a opposite to the Titian's shield. It would apply the same use as the shield however maybe a slightly short time and with buff that increase time on the field, range, and maybe even a way to form more than one by splitting as done with Nova Bomb.
"1 Arc Grenade that detonates on second button input."
The first one is like the CoD Black Ops 2 C4, and does hold to a Warlock play style powerful but cautious and not too careless, and again make it delay so it isn't used to spam like C4 was in CoD Black Ops 2 and it should fit nicely in the game's PVP and PVE
"2 Grenade the transfer’s health to the Warlock."
The 2nd one transfers health to the Warlock, maybe not health but shielding seems better after all the Voidwalker already has the power to gain health and the sunsinger as the power to gain shields by melee. I personally don't like the rehashed idea however it would make more sense that a shield be given rather than health. What I'd like to see would be something that actually causes damage over time and reduced movement like preventing sprint/double jump abilities. It wouldn't kill however it would cause the flow of play for others to slow down severally.
"3 Fence Grenade – Creates small electrified fence. Sticks to walls like the Titan Lightning Grenade and lasts about half as long." .
And lastly number three the small electrified fence. A very interesting thing something that holds an act to holding off or blocking path ways I can easily see this being effective in PVP however in PVE it doesn't seem to too really hold much if anything I sure it would have its moments but most of my PVE time is spent in open areas almost area based fire fights. And while this hold a awesome theory it is still rather vague. What I'd like to see it a lightning grenade that is only the fence and the upgrades to this fence are what keep it changing. For example the fence will completely stop foes that try to pass dealing small damage over time and has a chance to hinder movement double jump and sprint. The second grenade is a fence that acts more like a net completely stopping a foe and dealing heavy damage for a short time, and lastly the third being a scatter of small explosive that deal small damage but have a form of hindering. This I feel would add a level of strategy to PVP and add assist to PVE to keep the foes from bombarding with unless attacks on teammates.
And lastly the Hunter
"Super: “Void Well” Drops a Void well on the floor. Enemies inside the Void well cannot jump, and have reduced movement speed. Upgrades can reduce all enemy movement, prevent enemies from using abilities, or increase radius of Void Well."
I actually like this idea a lot, hinders movement and keeps your enemies from moving around if you have a strike and a Voidwalker on the team this could make easy work of certain boss fight allowing from new way to deal out damage. I feel that the upgrades to this super are a bit under whelming though. A special that deals no damage is a bit odd, I know as a Sunsinger you don't deal damage but you still are given the tools to do so, same with Titian defender doesn't kill but given the tools to do so, I feel this should apply to the Hunter as well, a life steal effect or damage over time while in the well. It would also be interesting to see the Hunter gain a buff if he steps into his own well. Over shield, increased gun damage, or allow it to buff allies many different things that can hinder one and help one with that super.
"1 Generic void damage grenade, does not bounce. Sticks to any surface."
Seems like something the Warlock already uses, so changing it up a just a small amount how about a homing grenade that acts like the Warlocks void grenade? Slow like the Axion Bolt but large like the Void grenade, this would allow the Hunter to have a grenade that doesn't exploded or really harm but just follow and small damage over time, not to over power since it isn't going to kill instantly.
"2 Bolas that act as a sticky, but do minimal damage while greatly reducing targets movement speed, and prevents them from jumping." I like this one a lot it really fit with the Hunter as well has holding a theme of hindering movement and stopping one’s ability to attack quickly or react quickly.
"3 Caltrops. Throw them on the ground. Not super easy to see. A large amount of them on the ground, stepping on one detonates it for a small amount of damage. 1 “grenade” can kill a Guardian with a little left over." So a lot like how I described the Warlocks Arc grenade from before applies the same however with void or maybe take away the Warlock ability to hinder movement and just apply to the Hunter.
So that is my thoughts. What are your thoughts about these ideas?
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