What is it that makes this "not a full game"? From everything I have played so far this is a full game that has plenty of room for improvement-just like any MMO or other multiplayer game that is released and then continuously worked on and developed as it evolves with it's community. The game is functional, it has been officially released, and there are no aspects that say "unavailable" to the users as was clearly evident in the beta. You also don't have premature level/skill caps.
I am still missing the point of the original argument here... We have been sold a full game, albeit it doesn't have a storyline riddled with endless hours of cutscenes. Launch was focused on gameplay mechanics and working out stability bugs. Once all of the major bugs have been addressed then we will likely start to see larger content updates, significant portions of newly added content will once again cost money and that doesn't just appear like magic, so we are charged for it. If you don't want to support the game leave when you are bored with it.
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The campaign is short and disjointed, leaves too many holes and questions. Whether you ascribe to the cut story Reddit thing, or just judge it based on previous Bungie releases, there's an argument to be made.
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I was saying that something like tes is a full game and the dlc expands its own storyline. Where as the destiny dlc is completing he story. As for unavailable content?i present to you the blocked off and fully explorable dlc (albiet through glitchng) that is currently on disc. The short and incoherent story is not acceptable as complete. They are in fact making this game a de facto subscription based game through the extortion that is dlc.