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Edited by Ktan_Dantaktee: 11/6/2014 8:32:01 PM
326

ZApocalypse 4.0 - Now in SPAAAAAAAACCE (Please read title in a Markiplier voice)

You've all been asking for it, so here we go again. Scenario: You're all in the distant future on a MASSIVE space station city orbiting a gas giant out in deep space (because everything good in a sci-fi game happens in such a place,) far away from Earth's solar system. Everything is handy dandy when all of a sudden; space zombies. Shit has hit the fan, and everything has gone to crap. Entire sections of the station have been infected; breathing the very air will kill you. You must find a way to survive, whether you solo this new danger or band together and thrive. Anything goes; you can kill other players, start your own little civilization, really anything. This is a sci-fi RP sandbox game. Anything is allowed so long as you don't break the game (kill everybody, destroy the station, etc.) Use Dead Space 2 and Halo as a reference for the space zombies. You get bit or cut by a zombie or attacked by an Infector; you're screwed. Post to join, and I'll spawn you in with weaponry. Everybody starts in a safe zone in the middle of the station. You can not chose what you spawn with. The safe zone is a no weapon area, meaning you can NOT kill other players while in this area. All weapons are disabled. Enemy name: The Plague, a sci-fi species of my own creation. I'm currently writing an entire sci-fi universe and they're a pretty big part of it. They draw inspiration from the Flood and Necromorphs. I'll provide some details on them and the current types we have of them. Biological traits: The Plague is a cellular infection with the ability to rapidly reproduce; all it takes to infect a lifeform is a single cell entering your system; whether its through the air you breath or if it forcibly enters your bloodstream. Food and water can be contaminated; no organic life is immune to infection, whether it is flora or fauna. Infected beings such as humans will almost immediately have their skeletal systems reworked; with arms becoming stakes or blades of bloodied bone; bones being expanded and turned into organic armor. Infected creatures are highly regenerative due to the rapidly reproducing Plague cells; which replace or infect the host's original cells. Can also "infect" machines and automated beings by filling them with sufficient biomass that can interface with the controls and circuitry. Cells can be transmitted through blood, water, organic material, and skin contact. If there is access to weaponry or metal, infected can merge with it and rework the structure of metal and turn it into makeshift body armor, and can rework their bodies to add weapons to them (growing their arms around firearms, blades, shrapnel, grow limbs to allow for shoulder cannons, etc.) The Plague will use whatever resources they have access to to further their goal of universal infection. Nonstrategic for the most part, their only objective is to infect and grow; whether it is cell by cell or galaxy by galaxy. They can not ever truly be destroyed or stopped; only slowed. Current forms: Infected - Base infected form for organic creatures; slight skeletal reworking, often times seen with firearms merged with their arms or with blades made of shrapnel and ultra-hardened bone replacing their hands or entire arms. Same speed as the average human, above average strength. Regenerative abilities heightened, can slowly heal from having entire limbs removed. They almost always look like a demonic version of the original being; due to their skeletal system receiving little to no reworking. The Reaper - An approximately 9 foot tall bipedal monstrosity, has unnatural strength and is capable of lifting 4 -5 times its own weight. Near instantaneous regenerative abilities; high tolerance to damage. Can completely regenerate from absolute destruction so long as even one of it's cells remain. If it is completely destroyed somehow, it will begin forming from any Plague biomass. Immortal and essentially unstoppable; this creature can rip through armies and civilizations; taking even the most destructive of damage; whether it be a mere bullet or a nuclear explosive. Can survive planetary destruction. It is the very idea of the Plague incarnate: immortal, unkillable, unstoppable. Can rework any resources at its disposal to increase it's effectiveness; assimilating even the hardest of metals into it's body. As a default arsenal, it has four long limbs with large and sharp blades composed of ultra-hardened organic matter; capable of cutting through titanium as if it were cardboard; and its feet have three razorsharp talons of equivalent damage potency to it's arms, with each talon being the size of a human hand. It has no eyes but its other senses are heightened to the point of where it appears it could see you. Its maw is lined with dozens of large "teeth" capable of shredding even the thickest of armor. It's head bears a striking resemblance to that of a killer whale; but with its large teeth preventing the mouth from ever being fully closed, giving it's mouth an ever-present appearance resembling a devilish and disturbing "smile." Weapons and Armor - To be added Weapons: Energy Sword (Halo 3) Vex Mythoclast (Destiny) Lancer (Gears of War) Plasma Cutter (Dead Space) Flamethrower (Halo 3) Pulse Rifle (Dead Space) Shotgun (Halo CE) Sentinel Beam (Halo 2) Death Machine (Call of Duty: Black Ops) Thundergun (Call of Duty: Black Ops) Ray Gun (Call of Duty: Black Ops) Vision of Confluence (Destiny) Gravity Gun (Half-Life) Portal Gun (Portal) Brute Shot (Halo 3) Mauler (Halo 3) Lightsaber (Star Wars) Starfire Katana (Franchise name redacted due to paranoia) SIAR-249 (Franchise name redacted due to paranoia) [Assault rifle, high RoF, 35 round mag] CRSU-542 (Franchise name redacted due to paranoia) [Shotgun, pump action, incendiary rounds, shell capacity of 7) MOIR-14 (Franchise name redacted due to paranoia) [Assault rifle, low RoF, semi automatic 14 round mag; rifle sized rail gun] Blah Armor will be added later in the game. Weapons and armor will be randomly awarded. [b]List of Eternal Loserdom[/b] Jocus Cause of Death: Spawned their self inside the gas giant

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  • Ktan: Whats the status of the station Furii?

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    • /Spawn

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      • *flys towards main station*

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      • Me play!

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        • Can someone fill menin on this raid? [spoiler]last i sw it only had 30 replies and now it has 90[/spoiler]

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        • [b]MAJOR IN-GAME EVENT[/b] The Plague are forming a Swarmhollow inside of the remains of the station. If they succeed, they will begin mass producing advanced Absolute forms, such as hundreds of Groundserpents. They will have access to waves of thousands of Plague forms; the will quickly and easily infect then tether all of the nearby moons together, allowing them the ability to produce enough Plague to infect the entire solar system.

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          • Spawn me in please. Spartan, markVI( I think that's it)

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            • *Searches the Solar System for the Plague's Hivemind*

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            • Spawn me in, I'd like to join in the fun... In SPAAAAAAACE!

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              • [b]MAJOR IN GAME EVENT[/b] The Plague is now utilizing stealth to infect the player base. They've found a way to "cloak" their cells and will not change the physical appearance of players they've infected. Any of your comrades could very easily be little more than a Plague waiting to reveal itself and butcher all of you.

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                • Edited by Marathon: 11/6/2014 1:42:21 AM
                  [spoiler]Ignore Post[/spoiler]

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                  • Open the space station door, kill everyone, and I'll be wearing a space suit like a badas$.

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                  • Edited by Uncle Putin: 11/5/2014 11:25:28 PM
                    I love Markiplier lol. It's crazy to think he's only been doing this for 2 years. Shows that the market is still open for new talent. Markiplier is crazy about space. I'm sure he has nerdgasms about it.

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                  • [b]IN GAME EVENT[/b] The Plague have found working but damaged ships inside a refueling station on Moon Alpha. They are repairing them and attempting to use them to infect the nearest populated system.

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                    • So how exactly are you supposed to survive when the zombies are immortal?

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                      • Spawn me in please. Spartan, markVI( I think that's it)

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                      • Well, I'm going AFK for now, happy 2000 Ktaken.

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                        • [spoiler]1869 Replies[/spoiler] [spoiler]1869[/spoiler] [spoiler]869[/spoiler] [spoiler]69[/spoiler]

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                          • *gets into stealth ship and warps through slip space to TheCreators area*

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                            • *walks around outside the furii station and finds a thorn on the ground

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                            • *I walk around in the safe zone and find an empty room and I start scavenging*

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                            • Edited by Creator: 11/5/2014 8:44:22 PM
                              Spawn me in man! Spartan class HEV Mark 5

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                              • Edited by Advertiser 7: 11/5/2014 12:15:04 AM
                                Expansion One: Armor and Classes Armor (Will be added to in the future) Level 5 RIG - Heavy duty engineering armor; capable of withstanding the vacuum of space and large amounts of punishment. Can temporarily slow opponents to a crawl and gives the occupant access to kinesis. MJOLNIR VI - Combat armor, space-capable; is bulletproof on three different levels and has advanced energy shielding on top of titanium armor and bulletproof undersuit. Advanced computer systems can utilize high-functioning AI. HEV Mark V - Half Life 3 confirmed. Scythe M7 - Light but hyper-durable armor with exterior kevlar cloak. Utilizes advanced alien technology, and at it's base is more durable than even MJOLNIR; but lacks AI support and energy shielding. Classes Spartan II - Traits and Abilities: Superhuman strength, speed, and regenerative abilities, longevity. By far the best class for close quarters or hand to hand combat. Retains all canonical abilities established by the Halo franchise. Promethean Reaper - Traits and Abilities: Superhuman strength, speed, and regenerative abilities, hyper-longevity, resistance to Plague infection, telekinesis, telepathy. Physical abilities are almost on par with Spartan II Class. Engineer - Traits and Abilities: Can hack almost all computer systems, extensive knowledge of advanced engineering, can access almost any location on the station and solve any technological issue. A cross between Gordon Freeman and Isaac Clarke, if you will. Before you try to look up what the hell a Promethean Shadow or Scythe M7 is; don't. They're of my own creation.

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                                • Edited by Advertiser 7: 11/5/2014 6:47:03 AM
                                  Expansion 2 Access to the nearby moons and their lunar colonies opened up Weapons Wunderwaffe DG-2 (Call of Duty) Winters Howl (Call of Duty) Gersch Device Launcher (Inspired by Call of Duty) Wave Gun (Call of Duty) 31-79 JGb215 (Call of Duty) Scavenger (Call of Duty) Line Gun (Dead Space) Contact Beam (Dead Space) Ripper (Dead Space) Thorn (Destiny) Bad JuJu (Destiny) Plague Forms Eviscerator - Organic augmentations make this form highly resistant to close quarters weaponry, heat damage, and bladed weaponry. Humanoid in form, has multiple blades on each arm composed of ultra-hardened organic matter; can be replaced/merged with shotguns, SMGs, and bladed weaponry. Ballista - Modified skeletal system replaces forearms with organic launchers utilizing muscle and pressured air to launch spikes of modified bone designed to pierce armor and spread infection. Humanoid in form. Sledgehammer - Heavy reworking of the host's muscular and skeletal systems; non-humanoid in form and bulky. Arms reworked into spiked hammers or maces; depends upon mutation chances and which would serve best in combat. Strength exceeds even that of the Harbinger form. Groundserpent - Massive worm like form with an approximate body length of more than a mile. Multiple bladed tendrils and highly muscular tentacles allow it to tunnel into ships, space stations, planetoids, and any other structures large enough to hold it. Also usable as anti-infantry weapons. Groundserpents, like all Plague forms of their size, form when a sufficient number of Plague cells are nearby and, once fully formed, they themselves act as cell generators and produce other, smaller Absolute forms. Can absorb artillery, infantry weapons, assault vehicles, and even fighters and small ships to enhance their own combat capabilities. This form is vital for connecting planets by drastically enhancing their own length when the Plague finally reaches the capability of infecting solar systems and galaxies.

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                                  • Edited by Ender: 11/5/2014 8:32:50 PM
                                    [b]After the big fight I head to the nearest med bay to fix some small wounds I have[/b] Barely got hit, still hurts like hell...

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                                    • Edited by Shipmaster: 11/5/2014 6:01:49 PM
                                      [b]HANGAR MISSION[/b] [b]The current situation:[/b] Recap. Basically what happened is that we all rendevouzed at the hanger doors and fought off the Plague while I was able to get the hanger door open so we could get into the hanger. You guys covered me while I ran into the ship and found out the ship is still functioning but it is on a prearranged course to a colony on the edge of the system. Aero, DHG and SM are attempting to hold off the flood as Triumph works on the ship. The Harbinger (aka Reaper) has just entered the hanger....

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