JavaScript is required to use Bungie.net

Help

Help us help you.
Edited by Xandierious: 11/16/2014 7:22:13 PM
10

A Report of Raid Glitches (Constructive)

I have notices several glitches that affect the Raid gameplay, and would like to constructively point them out. -Loss of game sound during conflux defense while in the room with the Templar -Overwhelming amounts of lag throughout all the fights in the Templar’s room -Enemies coming back to life with full health after being killed in the Templar’s room -Minotaur’s regenerating their health to full when close to death in the Templar’s room -People getting teleported into Mars/Venus with Detainment bubbles around them -Detainment bubbles instantly killing players as they get teleported -The Minotaur in Mars not taking damage/being exceedingly hard to kill -The Minotaur in Mars coming back to life with full health/shields after being killed -Oracles coming back to life after being killed -Oracles not taking damage -Oracles killing you even though you killed them -Not going through the portal when trying to walk through -Going blind from the void instantly upon teleportation -The relic shield not blocking incoming damage -The relic shield going down randomly even when the button is properly held -Supplicants that fly upwards to reach players when there was nothing that boosted them -Atheon only teleporting 2 people to Mars/Venus -Consistently getting kicked back to orbit every 30 seconds even after several different console restarts -Not being able to pick up the relic -Opened the portals, but they weren't open for the people inside -The relic not cleansing some people inside of it -Supplicants coming into the portal and killing portal team -Detainment bubbles on taking 5+ seconds to spawn around players, which often causes death because we start to move thinking they did't spawn during the Atheon fight -Being teleported back and forth indefinitely when trying to exit the Mars/Venus portal *Time's Vengeance not activating *Weapons of Light not working in the raid while it's active *All the Oracles spawning at once, and marking the team instantly in Mars/Venus *Atheon shooting through the Titan's bubble shield *All 6 players wiping from the relic not being held while someone is holding it *Supers not recharging during Time's Vengeance The Raid on Hard is near impossible to finish because of these glitches because we’ll get so close, but will wipe from one or more of the glitches affecting us on Atheon. I appreciate that Bungie is trying to fix things here, but after this last patch, it’s made the Raid very hard to bear. What are your thoughts? -Rant: I feel like this is out of control; I've posted 30 glitches with the raid over the past 3 weeks, and Bungie hasn't done anything except reply to my post. Why hasn't any of this been acknowledged in a weekly update, and why doesn't it seem like they plan on fixing it soon? Flawless raider is an impossible achievement to get, and it's the only one I have left. My friends and I have been waiting for 3 weeks for any fix to the raid, and nothing has come, while patches like shaders and crap are making top priority right now! WHAT THE HELL?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hi Xander, Many of the Raid issues you and other players have reported are currently undergoing investigation. We're sorry you had a bad experience in the Raid, and our team is investigating these issues.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Edited by ghostkenghost: 11/10/2014 9:57:17 PM
      [quote]-The Minotaur in Mars coming back to life with full health/shields after being killed[/quote] Here

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Does anyone have an idea of when they are planning on fixing this??? They fixed the push so fast why cant they fix this. The push was an exploit but they actually messed up how hardcore works now.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • When atheon teleports us to venus, we kill the minotaur (it actually has the death animation and falls over) it gets back up after we clear the rest of the enemies and kills us We spent 4 hours on friday and then 2 hours yesterday trying to get past it, but every time he would self revive

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I had them too. So much my whole team finally rage quit. Supplicants that wouldn't die, relics that couldn't be picked up, portal adds that respawned as soon as the died, getting shot through the relic shield, not being able to rez teammates, only one person being teleported instead of the normal 3 man. I have never wanted to throw my controller more in my entire life. Thanks to this we all missed out on beating the final boss.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • They fixed Atheon so fast. Why not fix the game already. I'm so bored I'm done with the story Multiplayer is lame I have two level 30s thanks to the vault of shards giving out doubles of the rewards and shards so many shards. My cryptard is 74. I already paid for both d l c bundles. the excitement has been drained out of me I was happy to support bungie but who supported the user. I feel like the kid that mommy dosent like. You look like your father but I'm not I just want to be loved. Why don't you love us mommy? #Bored! #givealphacap74ahandcannon #-blam!- #mommy

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Super bump. All the bugs are true.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • All these things are happening. All of them. This is not just speculation, I've witnessed them all. I submit to DeeJ that when the dev team that you speak to on our behalf dismisses our concerns with a simple, "The raid isn't supposed to be easy," as they did in your patch notes, you should remind them that we are growing tired of these issues. When you were QA testing this game, if you ever did, I simply refuse to believe these issues were not present. Or was it that you only used local testers and did not broaden your test range for people playing all over the world? Those of us whom have been here for quite some time know the extremely high standards to which you at Bungie hold yourselves. I hope you see that you have not come close to reaching that goal. So much more work to do. Fun game, when we get to play it.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by Pure Potential: 11/2/2014 1:26:47 AM
      If you are interested in editing this list I have several others I'd like to add that should also be addressed. I contacted a member of the "BNGHelp" team to see if there was a public list available of known glitches and exploits in the Raid as I didn't want to submit things if they were already aware of them but I didn't get a response. The reason the shield cleanse bubble gets interrupted is because the carrier is knocked over/ into or walks over/into a tiny elevation change on the ground. The centre hovering platform in the Gatekeeper/Atheon zone has a small channel in the center that can cause the bubble to be interrupted if the bearer moves where his footing elevation changes.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • I have had the same things happen to me and my team as well. I k ow the hard raid is supposed to be hard but this isn't the game play mechanics. I can deal with a loss of some of the sound in the Templar arena. But when enemies start to respawn after being killed that just doesn't fly. These glitches only started to happen recently. Pretty much since the patch to keep a the on from falling off the side. I understand that needed to be fixed, but it seems that when you fixed ONE thing in the game it caused another TEN to pop up. If I had to chose between people being able to cheese aAtheon off the side or a now super buggy raid. I'd just as soon let people cheese him off. Yes I did it once. I wanted to see how it worked. I'm glad that they fixed it but not at the price of the raid becoming to buggy to even bother trying to beat a the on. Bungie please look into these new glitches.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        You are not allowed to view this content.
        ;
        preload icon
        preload icon
        preload icon