I've seen a lot of complaints from the community about Atheon's new update.
I can't speak from experience about the new inability to knock him off the map, because we always did it the traditional (fun) way anyway.
But I'd actually like to thank Bungie for implementing random teleporting. I wasn't sure what to expect when we tried "New Atheon" out on Wednesday night, but what I found was that we were communicating more, as a team we required a stronger strategy. Everyone needed to know what there job was depending on who got teleported. It made the whole experience a hell of a lot less repetitive and much more engaging and exciting.
So [i]thank you[/i], Bungie. For making an already-great read even better.
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Not crazy at all. Kept me on the edge of my seat through the whole fight, so much fun.
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Me t9o