I understand the sentiment, but the idea you have is too grand to stick in the game as it is. The amount of coding/testing/balancing means that it isn't something that they will do. At this stage I just want them to fix existing issues and expand the game in more subtle ways.
At the moment public events are a piece of cake, and I don't think I've participated in an event that had more than 3 other players. This is far from the epic scale Bungie are going for. They need to make public events a lot harder and they need to allow more players to be on the same map at one time to participate. Imagine a Fallen Walker with a massive amount of health, being taken on by 20 players at once, or a Warsat being defended by 10+ players as wave after wave of enemies drop in. That's what I'm going for. The loot reward needs to be better as an incentive for the increased challenge; more than just one ascendant material.
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