I love the idea of having to actually defend the last city on earth. I think it would add a lot more character because you actually are fighting for something at this point. Maybe you could even go down into the city and build relationships with the citizens. Then when these attacks happen you actually feel compelled to save these people because they trust in you and have faith in you, and if they die you have this sense of grief and you could continue fighting in their memory. Kinda like mass effect. If they do that they should also add aerial combat too. When the enemy ships come they could scramble the guardians to intercept the drop ships. I think that would be amazing.
English
-
Mass Effect. The first truly great game I played in a long time. Beginning to the end of that series was a truly epic story. I was not happy to see it end. Was the ending what I expected? No. The worst part is that it meant that the story was over. I discovered Bioshock after Mass Effect and those games find a way to hit home as well. Not only was Bioshock Infinite one of the best stories I've ever played in a game, but on par with anything that I've ever read, seen in any movie, or show on television. I had an xbox360 and played Halo: Reach. An excellent game with an ending that actually made you feel like there was a personal loss at the end. It has no peer to me in the Halo universe as I never completed the other games. Although games like Far Cry 3, and DA1&2 were, with good stories and good gameplay, their stories are not on par with Bioshock or Mass Effect. Vas was one hell of a villain though. My fingers remain crossed about getting a truly epic story from the game. I like the Strikes but find farming for mats to be too tedious and should be easily fixed by making them drops or rewards for bounties, Cruicible, or Strikes. If they don't fix that part then cool, whatever, not too big of a deal. But the story, and what I think is such potential is the single greatest part of this game being a success or a failure.