As do i. The difficulty lays in ensuring not to much content is added, again, so that it's hard to top your previous(because people will complain about how the game doesn't have new stuff). I think small changes, such as the ammo synthesis to d pad suggestion, or, just in general, increasing the public event difficulties so that on a lvl 26 I can't solo it. To things such as making a in game library where the grimore cards can be read to you (access to the story)
Major public events, like you described, or horde mode, as have been talked about, are great ideas. For next game. What we need now, better accessibility to the expanded story in the grimoire cards, upped difficulty on current public events (actually challenging) more character spots (three is not enough) and the aforementioned, to start.
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I hear you, and any and all of both of our suggestions constitutes a step in the right direction, but we need to see it, and we need to see real change that causes real, widespread investment in the game for the long-term, and those need to start trickling through the pipeline pretty much yesterday. Bungie is losing ground, and maybe faster than they think. Makes me sad.
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Lol, I literally could not agree more. Unfortunately, I fear there are too few that understand these things take time. From when they are first noticed in forums, to group discussions at Bungie, to planning, coding, testing, and implementing. Sigh. I wish we could just skip that and get right to the awesome new updates :) but I, amongst the very few it feels, will wait patiently.