Dear Bungie,
Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night.
You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there.
Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game.
I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be.
My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity.
Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost).
Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in.
While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty.
Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
English
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Yes about the tower defence
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Sorry about that! Had a lot to say.
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bump, true story!!
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It's fascinating how a well written and constructive criticism can truly change the way you think. I was literally firing up destiny as I was reading your post and by time I was finish reading, I literally lost the will and interest to play the game... You're right, I keep playing the game expecting the grind and lack of content to change, but killing the archon priest for 100th time is daunting. More so that the enemies aren't challenging per se, you just have to dump ammo in their face for ten minutes till they drop. Someone told me that the raid is what strikes should have been, but I will never know. I have some friends that play the game, but not enough and setting "play dates" with adults that have ps4/game/time/interest for destiny sounds like an insane proposal. I play with 2/3 people. So I'll never see what "game was supposed to be" I guess?
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Psn Herogion, I run the raid all the time. Hit me up if you want to experience it, I can find you a group.
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In the forum have a look to the Suggested Tags : #Story #Raid #Strike #Crucible I'm 33 and found plenty of adults in there and even became friends with some. Among those people nobody complain, we just have fun almost everyday. They are from many different countries and all speaking English . You can meet awesome people and have a lot of fun. Do the raid, don't do the same strike 100000 times or of course you'll be mad at the game. Anyway you have a level 27 titan, I can bring you to a raid with very funny people from Japan, Europe, US... , I can assure you, you will love it, it's a looooot of fun. I do the raid 6 times a week and I'm still not bored. my psnid : jlemale_fr The only thing I ask you in exchange is to change your comment or a new one after we complete the raid ^^
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Exactly. And it's such a shame, because the visuals and mechanics are beautifully crafted!
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Bump cause it's all true.
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Bump read it again and you'll see it's far from that
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Fanboy is strong with this one
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+1 This is essentially firefight and generator defense -- a multiplayer mechanic that was an essential part of ODST and Reach and the sole thing that I enjoyed doing with friends after I finished the story portion and the only thing that I still pull out every now and then to do with them to this day.
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Yea all that amazing stuff n possibly exploration of everywhere, like you see something in the far distant u can go there n space flight n goid shit like tht
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I could say how I feel about destiny. I could... But you just said it for me. Props to you for hitting the nail on the head. Sad because it's a game I want to love so badly, a story I keep wishing to be told.
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Wow.... yeah.... you've been thinking about this. ... good view point
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Even better; It needs some crazy
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B U M P B U M P B U M P B U M P B U M P
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What is this? A term paper.
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It's a well composed, constructive post that manages to represent the feelings of many here in the Destiny community. A veritable unicorn on these forums.
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Nice analogy. I like it.
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Everybody likes unicorns!
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This game needs a wower.