Dear Bungie,
Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night.
You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there.
Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game.
I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be.
My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity.
Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost).
Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in.
While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty.
Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
English
-
I was thinking the same thing. Wtf
-
This is a good post. I hope Bungie sees it.
-
That was beautiful we need to have all out wars with the fallen.
-
-
Stop writing HUGE mega comments. It makes it hard to see the normal shorter comments that people actually want to read.
-
You waste more time complaining about it than just scrolling over it...
-
So what. Every other person on this forum seems to be complaining on this forum. What difference does it make if I do so too.
-
Because they are complaining over something they have no control over... You on the other hand could just take the two seconds to skip the post an move on to the next.
-
BANTER
-
-
well put i totaly agree with you
-
-
-
Let's see if you can get 1000 replies
-
-
-
Hope you are reading this Bungie. Major BUMP
-
-
-
Great post. You cover a lot of valid points. The game feels almost empty now, every box has been ticked, every map explored, every piece of armour maxed, every mission completed. There's something seriously lacking and I believe your suggestions would bandage a lot of the wound Bungie has left in Destiny's wake.
-
[quote]Great post. You cover a lot of valid points. The game feels almost empty now, every box has been ticked, every map explored, every piece of armour maxed, every mission completed. There's something seriously lacking and I believe your suggestions would bandage a lot of the wound Bungie has left in Destiny's wake.[/quote] How is everything maxed? You're still 29 on your main... And neither of your Alts have even hit 20. I'm 29 on my main as well, and have done everything but the hard mode on raid. Clearly you haven't maxed everything
-
Edited by Yoghurt Stacker: 10/30/2014 1:02:57 PMJoe, I was speaking generally, relating to the vast majority of feedback from the Destiny population. You're correct in saying that I am not a level 30 and in fact, I do not own a single piece of raid gear - despite my repeated victories in the VoG. The point I was trying to make is that once players are there, the game becomes hollow. Hell, I'm not even completely maxed and it already feels stale to me.
-
My point really is that so many people say they've done everything in the game, but they haven't. The quote actually stated every piece of armor maxed, but even speaking for the general population that's simply not true either. I haven't checked in a week or so, but only 10-15% have even finished the raid. Sadly, the majority that have probably cheesed it and didn't even really experience it.
-
Yes, I agree with that. The Raid was intended to be a hard slog to the finish line in order to obtain the most powerful weapons and armour in the game. But I personally believe that Bungie are inadvertently the perpetrators of people discovering short cuts and it's down to the fact of them 'nerfing' the illusive weapons that are so sought after. I, for one, would not want to work my fingers to the bone, trapseing through the VoG on hard mode, to receive a weapon that is probably just as powerful/effective as a legendary of the same class. Obviously this does not concern the exotic helmet, which I believe is only obtainable through completing the raid on hard. I digress, back to my original post, I apologise for wording it in a manner that suggested I, personally, had completed all the tasks. My attempt was to reach out to those who are stuck in the rut of Raid - Nightfall - weekly heroic - rinse and repeat.
-