Dear Bungie,
Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night.
You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there.
Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game.
I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be.
My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity.
Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost).
Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in.
While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty.
Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
English
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Love the city defense idea! Maybe we could get a "whiskey outpost" event on the moon as well?
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I imagined that the whole game would be similar to the feel of public events, randoms dropping in and out and things ever changing. I thought events would be like you described above with weekly / daily instances. Maps would be huge and chaotic filled with multiple NPCs and other players. Game is not bad, however I would be lying if I said it didn't live up to my expectations. I didn't expect a million planets, I think the size and number of locations is fine as is actually, but I did think that there would be substantially more to do within the environments.
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Bump.
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Once GTA V is out I guarantee you no one will be playing this crap!!
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GTA V was out on 15-Sep-2013 slick
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He probably means the next Gen re-release in a few weeks
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I'm glad i didnt buy gta5 on my ps3, bit im trading in this for it. Maybe ill get the expansions free with the used game when they do Destiny 2 and pollish the turd some more.
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Keep the bump moving, guys!
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I couldn't agree more! I have thoroughly enjoyed playing this game thus far...but now that I've reached lvl 30, now what?? Spend hours and hours again leveling up another class and farming the same mats and the same strikes and the same raid?? No..the only game I've done that with is WoW..and let's be honest, there are REAL class differences as well as roles with WoW. Destiny is a beautiful game with so much d.a.m.n potential! I don't want to have to go back to playing CoD or WoW. I cancelled my WoW scrip just cause I knew I would be all in to this game for a long time. That long time is becoming shorter and shorter. We only say these things in the forums in hopes that we will, as a collective, be heard and for something to be done about it. I have faith that wonderful things are to come. I just hate that I will most likely have to switch back to WoW, or some other game, and have to wait for it! I say this all the time...The Halo series (1,2,&3) were my first TRUE loves in gaming and will be my last...I'd like to add Destiny to that list someday. I know y'all are capable of it!
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Bumpity bump
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[quote]Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.[/quote] As much as I enjoy the game I unfortunately have to agree and wish there was more I followed the creation of this since it was leaked out years ago and I expected soooo much, y'all have all the right mechanics, all the right elements, the dam know how, y'all definitely have combat enjoyable, you know what we want, what we expect, everything we're pleading and eager for, I mean granted crafting more for us isn't all that easy but seriously y'all can't rely on the fact of ppl will come and go, some will return... Some won't. You should be doing everything you can to also keep your veteran players and newcomers. So quit sittin on it debatin and like Nike would say..... just DO IT!!!!!
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Guys lets not forget this game has only been out for a few months. Thats a very small portion of the promised 10 year cycle. New content is still being released and them game is still very fun to play. I mean seriously, look at the rest of the lineup that's currently out for your next gen console. Destiny is the best game out currently bar none. Why bash it to oblivion when these guys obviously worked so hard to bring this masterpiece to us? What if it never existed? What in the world would you be playing? Shadowfall???? Zen pinball??? What's apparent here is a cultural issue where we as a people continue to display the inability to have PATIENCE! If after 10 years have passed and this game didn't stack up to what the devs promised then twobeers will have a beer on me. But to complain and rant to this degree when folks have obviously played it into the ground and explored every nook and cranny makes no sense whatsoever and only serves to make the devs feel like their hard work is going unappreciated. I am sure all of the above epic combat scenes are very possible with years of development behind it but the game just came out and the devs are still utilizing our feedback to improve the game. That on top of creating a game on a new system that has had its fair share of bugs and making a game for arguably one of the most critical fanbase to ever exist (Halo fans) what exactly are we doing here? To me its amazing that they were able to pull this off to begin with. I cant say that I know everything that goes on behind the scenes ( corporate red tape and such) but I like to put myself in bungies position and it would suck to open a forum and read how my creation is being bashed everyday unfairly. Lets give these guys a break and let them do what they do best, create triple A games for us to spend our money on and enjoy. They have already proved they are quite capable with the Halo franchise so lets let back them and continue to give CONSTRUCTIVE CRITICISM instead of all of this hating and first world typical nonsense. Let's for once just appreciate the fantastic era we live in today where we are able to experience something as awesome as Destiny.
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Well if they wernt -blam!-ing us over and only fixing pvp and screwing over pve by fixing ledge drops and random selction on time stream instead of the actual -blam!-ing bugs like people not porting threw the porter, people still being kicked for no reason in VoG, mobs just all of a sudden gaining extra -blam!-ing health witch really -blam!-s you when fighting supplacants and the goo goblins, and last but not least people not getting sent into -blam!-ing timestream. Now in top of non pvpers getting screwed they drop this dlc bullshit on us? What the -blam!- ever yo. If they dont wanna see these fourms fill with people mad they need to -blam!-ing make it work and give us content that we cant already find on the disc. On top of that they should at least give xbox owners a chance to get thereoney back all that was ever said for the dlc in regards to exclusivity was early acsses not a strike! Its people like you who are just to pussy to man up and say think about how bungie feels. Well when you get robbed or rupped off in real life do you really give a -blam!- how that person feels? My wifes half sister robbed my kniect 2 contollers one of witch was my day one controller and all my games and some other xbox shit. All of wotch came up to almost 750 bucks in xbox shit to sell to some guy for 350 bucks so he could take them to game stop in the same week to try to make a profit( I checked gamestop everyday for my shit and it came up serial number matched my console box and xbox regerstaion.). All that bullshit to try to pay off a -blam!-ing meth debt! Do you think just because shes my wifes half sister im not gonna -blam!-ing send her ass to jail? Hell no im gonna make her ass -blam!-ing pay! Best believe that! Its the same thing here basiclly in our situation with bungie!
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Seriously dude. Lay off the drugs man. Its not helping you.
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Well im not on drugs! Ik its shocking a 20 year in america not at least smoking pot! I have a kid on his way born in a month and a wife ive got more important things than drugs. Heres an idea for you how about you get a brain and see when your getting -blam!-ed over!!!!! Gooday I promise I wont msg back theres nothing you can say that disprove me obvisouly!
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I think you need to stop playing video games for a while. You've got some astounding issues that I'm sure you are currently blind to.
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Not blind to shit. Havent lied about shit and ik what problems I face and I face them. Thats why im a year sober from heroin and any other type of drugs. As someone whos over come that shit its easy to know when your getting -blam!-ed over and how shitty the world can be. So if your trying to tell me I have issues after living threw hell already I think you need to rethink what youve said. Sober from a habbit that costs over 600 bucks a week so ide love to hear what issues im having now so please do tell.
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Agreed sir
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Oh my goodness. This honestly explains about 900% of what destiny can be and should happen. Imagine if they grabbed ideas from call of duty,halo, gta, and whatever else. Imagine suddenly getting a message and fighting off hordes of enemies. Like what if there was random races, more vehicles, and imagine if there was missions like actual raids where you had to ransack a ship in the fastest possible time before to high of enemies showed up. Or like halo survival. What if the gun smith added gun ranges where you can try any gun.
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You have my full support. I totally feel the same way and agree with everything.
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[quote]Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.[/quote]
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Dude you just wasted an hour of your life.