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originally posted in: The Dark Below
10/30/2014 12:56:27 AM
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Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
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  • Bump the hell out of this

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  • Thank you for articulating the thoughts we all share, and doing so in a way Bungie may listen to. Destiny has the potential to thrill me like The Halo series once did, and I'm glad you see that as well.

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  • I love how atheon teleports everbody thus everybody die but instead of bungie fixing a bug they are too busy working on fixing the next exploit or working on the next nerf. Fix your bugs, fix your connection issues, work on content and work on nerfs an exploits last. You are shooting yourself in the foot doing all this backwards bungie, realy. It feels like im geting spanked for doing things right and doing them the way you feel it was not intended.

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  • Bumpo

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  • Bump

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  • Bump it hard!

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  • Bump it, guys!

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  • Hi, where have you been this whole time I've been trying to shed light on what people have been generating endless excuses for? What you said is exactly how I and my best friend feel. We stopped playing for the very reason you stated. The idea was there, but lost in translation for reasons that are merely conjecture on our parts since we have no statement from Bungie as to why. The disappointment was too much to tolerate, so naturally we left to play something else entirely.

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  • Got to say I was just talking about this with my friends, and we were talking about how Destiny really just doesn't have a sense of impact for your accomplishments. You get loot, but I mean, there's only so much happiness loot can give you. We really do need more ways to connect player to player in the game. This obviously won't happen for a while; it will take time to develop and maybe some of what we're suggesting will come out later. Don't give up on the game guys, keep voicing your opinions. It hasn't even been two months since the game's been released! Destiny has the grounds for being a really awesome game. Let's keep on this journey together. That's what this is all about, isn't it?

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  • I totally agree with you. You expressed it in an awesome way, thanks and bravo.

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  • My friend. Bungie needs to stop working collectively with Activision (imo, Activision pretty much sucks.) and hire you as their alternative lol. I think that you've effectively voiced what Destiny players truly want... But you know, they might just make your idea PS4 exclusive. Lmao

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  • I wish I could work for Bungie. It's somewhat of a dream of mine. I love that company. Hope some changes are made.

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  • Hey man, work hard play hard and it might just happen one day, you never know. I also hope changes are made and your idea could be that change. At least it's what we're hoping for right? xD all we can do is leave it to the developers.

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  • PS4 exclusive 😂😂😂

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  • wow that's pretty true. Thats seriously insightful. and I love the idea of having the City under attack, it would be interesting. I'd also like to see how the tides of 'darkness' recede from all the light thats been generated/ how hard guardians have whooped their a22e2. I suppose one of the reasons Halo succeeded was because Cortana was likable and relatable beyond her hard drive, that the Master Chief triumphed over all the du2ch3 bag2, and we got to watch the suckers die. It would be nice to see the Guardians win the war, and not be stuck farming. My experience w Destiny's emptiness has only been broken by playing Sword of Crota as a low level character and obtaining legendary engrams. Those were the most memorable because I was constantly almost dieing but still poning w the Crota sword, and i got a good helmet. For all the hours of Destiny, only having 2 moments of awesomeness is pretty bad. Reminds me of this Bungie developer saying in Halo 2 how they made the movie video, that in Halo, there was 30 seconds of fun repeated over and over and thats how they made the game. But you have to nail that 30 seconds of fun. and if the developers dont, the game's not fun. Case and point with Destiny.

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  • Bump bump BUMP! Great ideas! You really got into the heart of the problem and gave a great way to start fixing it . One can only prey that they even bother looking at this.

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  • This is very well put. I can only hope that Bungievision will seriously take this to heart.

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  • I know my roommate traded in the game weeks ago and now I feel like leveling up is being dragged out by making everything less common, harder to find, and less ways to acquire it. However, many players are already 25+ and people just getting the game are gunna take so long to lvl up vs the people that got there with ease making the game a little unbalanced

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  • Agree 100% the game needs this badly!!! It would be so much better.

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  • ........dude,mind blown clean off......epic,epic,epic,in my book you just earn legendary status for this forum. I wish they could read this and finally,finally see the error in their ways. They need to read this,they have to read this,if the ever read and take to heart anything this forum has,it should be this post,post one very detailed post right here,just to see how the future is looking for them. Thank you kindly sir,thank you.

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  • Absolutely. Thanks for your support.

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  • Anytime,they need to see this,gotta spread this out like a virus

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  • [quote]Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.[/quote] Awesome and well wrote .I'll add Destiny is still in its infancy . Game play has been very enjoyable. Yes alone and repetitive at this point to some extent. How nice it has been to read the forums and not see fix the game or I wasted my money with threats of abandoning the publisher . And I will add to your call to defend with : No matter what Disk you have inserted , your character gets plucked right up and joined with guardians , Master Chiefs , Yorks, and Soaps, to defend all of humanity and to really stretch it bring Recker ,Shepard ,Roland and Lilith too . Huh? Video games FTW. And ain't it cool to be part of the beginning ? Pat pend.lol

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