Dear Bungie,
Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night.
You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there.
Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game.
I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be.
My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity.
Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost).
Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in.
While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty.
Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
English
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True. But with Activision always over their shoulder and somehow making final decision for them I just feel like this game was failure before it started.
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I agree. The only thing that will make Activision ease up on Bungie is when sales take a hit, and hopefully feedback like mine will provide Bungie with a reference point to show Activision when Destiny sales fall through the floor this Christmas season.
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Bungie shouldve stayed with microsoft and make destiny how they wanted and then release it on the one and ps4 just maybe exlusive time dlc for xbox then maybe it was the game they wanted to create , but no bungie said microsoft doesnt let us do what we want with the game ! This comment was bullshit activision just trew bags of money and bungie took it , and now destiny what couldve been a great game is just fun for couple of weeks not years ! And now everybody is going to buy cod again so activison makes this years 2 game realeases with millions of sale it is al strategic ! Sorry for the bad english and typing ! No time , im drivin
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word to the mother
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Bump Unfortunately Bungie will never read this, and if they do they will never pay attention. U have to make it seem like ur comment is about PvP if u want even the smallest of chances. Or ask for nerfs (+1 if from a PvP perspective). Other than that, very well written and I couldn't agree more. Thank u, bud. It's nice to know ur not alone in ur opinion at least, haha
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Absolutely. Thanks for your support. Fingers crossed that somebody working on PvE at Bungie will pass these sentiments along to the higher-ups who continue to only give a damn about PvP, but as I said in the letter, my hope is waning.
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Spot on. Honestly, it's really not even about the story and content (most likely approaching assuredly) being gutted from the shipped game that really disappoints me. I can get over that scam as it is fixed. What gets me is this bubble that Bungie seem to b operating in. At this point I think it's more dedication to ignorance than it is just plan balls to come out every week w/ a painted smile on their face and say that they r listening to their community while not addressing a single issue. Ever. I understand and agree (even appreciate) learning from their mistakes and not wanting to over promise and under deliver. I know it's probably exponentially more difficult than I imagine to weed thru forum posts to separate constructive ideas/feedback (like ur post) from the entitled, destructive posts made from vitriol and anger (but still passion...). But there r no shortage of either category present every min of every day on these forums. Bungie actually has a lot to b proud of in this game, and they should b, and no company can come right out w/ a mia culppa and not expect to get crucified for it. But they continue to act like they r working from a place of hard earned trust from their community. Sure they had, and earned, that at one point. But they pissed that away like yesterday's news. Much like that kid we all know who peeked in high school, they can't admit they're not still the coolest game in town. Instead, they address their talking points as they see fit and make up an imaginary community that agrees w/ everything they say. That's why they disable comments on all of their hotfix news posts. Just a slight, even vague acknowledgement that they understand and see what happened would revive a lot of trust in them from me. The same thing happened to them w/ Halo 2. Story was gutted last min., etc. But they seem to think that this time will work out the same way for them in the end (and hopefully it does). I don't know how else to explain their attitude. But that attitude is why I have pretty much lost all hope in them, not the amazing, beautiful, but ultimately hot mess of a game they sold us.
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Edited by Misfit: 11/2/2014 3:04:29 PM
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Comment of the year for the most deplorable game of the decade
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Thanks, man. And yeah, the game is in a pretty discouraging state currently. I hope something changes. If it doesn't change soon, their franchise will most definitely crumble.
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You nailed it. I hate to say it but I am losing interest. Great game but have serious doubts it will hold me over the next month. I have a kid, I work full-time, I have responsibilities and other things outside of gaming. They need to make the raid matchmaking more open to people who don't have an open schedule like that. I also agree they should have waited for it to be done. I mean---it should have somewhere near the amount of content skyrim had when it came out in my opinion. The reason I say that is strictly based on how the game was advertised. I am looking forward to the DLC but I do feel it's a rip off--that should of been included from the get go. We will see...I won't get rid of the game and I definitely think there is real potential. Just not what I wanted out of the box and probably going to steer away from destiny shortly...maybe when Destiny 2 comes out or some real updates that address issues you mentioned above come out.
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[quote]Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.[/quote] [i][b][/b][/i]
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I can bump this WoW is a grind fest, but at least it's expansions are value for money. That's why I've played it for 9 years and Destiny for... A month?
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I do find it hard to not agree with all that you have said but at the same time making a game so complex can only take time. I agree that everything is getting boring and repetitive but with that being said Bungie can only create and release so much stuff at a time. If they released a game so complex with a ridiculous amount of strike missions and other things I don't think we would have enough room on our hard drives let alone the amount of time it would take to install would be insane. Why do you think every other game has DLC that comes out at a later date? It's just the way it is. It's to make more money and to bring something new to the game so people come back to it. Hence why you play something else until that gets boring and then you play something else and so on. If bungie or any other company could make a game that kept us occupied for months or years day in and day out then they would. I for one do not know of any game like that out there.
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The game is fun to a degree and has SO much potential, but its just ridiculous how much content has been cut. We werent sold a finished game, we have to pay half of what we paid for the original game, for dlc that should have been included in the game at release. The dlc will probably be old in a week and then two months after that, blam, another 30 something bucks for another shitty dlc. Not to mention xbox users pay same price as PS users for dlc, just get less content.. Thats worth it, right?
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Could not agree more with you sir
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I don't feel the need to say anything else about destiny after this post, because you nailed it mate. Bump.
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Glad to see this is still alive, BUMP!
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this needs to stay on top. Bump.
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Well said, totally agree!!