Dear Bungie,
Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night.
You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there.
Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game.
I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be.
My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity.
Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost).
Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in.
While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty.
Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
English
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[quote]Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.[/quote]
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Agree
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Bumppp
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Mangod7 posted this but I think it's worth noting twice: "I still have faith in destiny as it has a fantastic engine, graphics and gameplay is beautiful throughout. All we need is more planets, more locations more enemies, better story, space battles and races, sparrow races, more diverse petrols, bigger and badder bosses, upgraded ghost that can be used in tactical situations, more vendors and currency, more gear, more material eg upgrade ships etc with materials, dynamic weather, horde mode, more unique game modes, more rpg elements, more characters, more NPC's that actually have meaning and requires interactions, free roam mode like Gta, added PVP content and did i mention a better story!"
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Great book
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Bump...true words...i like the idea with the tower under attack
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Bump X 10000000000000
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Bump, but sadly bungie will never give a s**t about this :(
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Bump it to life!
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I agree as well we need more planets for gods sake! What about the [quote]the darkness [/quote]what the heck? What we really need us more PvE and less gruelling strikes.
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OOOooh Deaaammmm !!! O_o
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The game is brilliant but there are so many problems with it it's unreal. They have broken raid completely trying to patch everything by making the atheon in able to be pushed off the edge,that's fair enough however there are now way too many glitches in that fight for instance some of us were dying while the relic shield was still active while we were being shot at by atheon in the middle platform and the minatours in the Venus gate were getting health back after being repeatedly hit by the relic. There just isn't enough to do also I have done the raid with a bunch of my mates many times now but it's just the same thing over and over it gets very boring. The strikes are the same the only thing that doesn't feel that repetitive is the crucible and that's getting there. I have seen many posts on here saying about the dlc and I agree with them in the fact that the fact that they are charging us for it is disgusting! There should have been a lot more to do at launch this new dlc should be an free dlc and possibly the next before they should be charging us for it. There are also many little things that should be added to the game that most people would of expected to be on the game and was more shocked by the fact it wasn't. There should have been ways to trade gear that's a big thing that we should be able to do, we should be able to change our characters appearance for example facial features and stuff and possibly for a price of 2k glimmer or something which that leads me to another problem.... Glimmer. I have had max glimmer for so long and there is nothing to spend it on I have many ships and emblems that I will never use and I can't keep storing it in the vault which can only contain so much which I think is very annoying and Inconvenient I think that should also be made to unlimited. I would also think that you would be able to chose what parts of your armour coloured with specific colours which also be a nice new feature. There are so many new games coming out and I believe destiny just doesn't have the features and quality to compare to the new games coming out. I feel like this game has such great potential but just isn't getting the long term features that it needs. I hope you all agree with this and is something I would like bungie to at least read and consider. Thanks for reading.
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I love multi player games that require a certain degree of skill to be successful. So sick of cod and even bf with the same scenarios over and over. In my opinion the best new gen multiplayer PVP games are destiny and the last of us. If last of us had the same budget as destiny then god knows how great that game will be. I mean what is more satisfying than smashing a plank with nails into someone's skull lol. Who remembers man hunt? Last of us multiplayer is like man hunt in terms of gruesome kills and realistic game play. I still have faith in destiny as it has a fantastic engine, graphics and gameplay is beautiful throughout. All we need is more planets, more locations more enemies, better story, space battles and races, sparrow races, more diverse petrols, bigger and badder bosses, upgraded ghost that can be used in tactical situations, more vendors and currency, more gear, more material eg upgrade ships etc with materials, dynamic weather, horde mode, more unique game modes, more rpg elements, more characters, more NPC's that actually have meaning and requires interactions, free roam mode like Gta, added PVP content and did i mention a better story! Also a cool suggestion would be that we can inhabit the earth below the tower and their should be enemies advancing on the city at all times and areas we are not allowed past should have level 100 enemies so if u go out of bounds then u will not make it very far. This will add the illusion that everywhere is accessible. If bungee did this then they would have the best game ever made. Please make this happen and you will appease all!
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There just simply is not enough content in the game and the level cap needs to be about 50 make players take a few weeks to get to the max level and not a few days.
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Do your research it's not Bungie! it's -blam!-ing Activision who -blam!-ed this game up
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Are you serious? Like bungie had no idea who they were dealing with? Poor old bungie they are to victims in this lol.
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Obviously they didn't if the lead writer of Bungie quits lol
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No it sounds like he was obviously the minority, hmmmmm good story? Or more money with Activision? Bungie dropped the story obviously (lead writer?) For more money
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Nobody will never know the truth
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[quote]Do your research it's not Bungie! it's -blam!-ing Activision who -blam!-ed this game up[/quote] Could you post some direct links to back this up? I'd like to read up about it.
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Google it it's on reddit
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I understand this. But Bungie is much more likely to listen than Activision.