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originally posted in: The Dark Below
10/30/2014 12:56:27 AM
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Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
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  • Great post, I really relate to what you're saying about PVE. Thanks for keeping it civil!

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  • Amen good sir, amen...

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  • I agree with you ..

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  • Played 200 hours of this game level 30 warlock nearly every exotic weapon and amour and I agree with you 100% i feel that this game isn't boring it's mentally draining!!! it's more effort for what it's worth and frankly seems like a waste of my £60! The game is very high maintenance for what u get out of if for example ( I am a big borderlands fan who loves the storyline and RPG aspect of the game, borderlands the pre-sequel has recently been released so Im thinking ,yes!!!! A game I can replace destiny with! And I play it love it but I go back to destiny and I do still wanna play it but I was so far behind everyone else all my friends are 29-30 and I was just level 24 and boom I could do nothing I was farming for shards for so long just to play with my friends. Anyway point is that in order to get to the highest level or have lots of good gear you have to put 100s of hours just to get a gun or a piece of amour then you have to upgrade again and for something frankly hardly unique from other items. I'm pissed off

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  • Why keep playing if it's not worth it?

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  • [quote]Why keep playing if it's not worth it?[/quote]cos I'm bored and I only play destiny twice a week Tuesdays and Fridays

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  • You played 200 hours, and it was not worth it? Really? It took you 200 hours to come to that conclusion? While Destiny has it's issues, in this case - it's not the game's fault. Seriously...

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  • [quote]You played 200 hours, and it was not worth it? Really? It took you 200 hours to come to that conclusion? While Destiny has it's issues, in this case - it's not the game's fault. Seriously...[/quote] sir you make no sense, "while destiny has it's issues"... " it's not the games fault" I do not understand sorry :( look everyone can rightfully have there opinion no matter how long they have played it.

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  • I meant that the had to be worth them 200 hours to you. Yet you somehow relised the game was not worth it. After 200 hours. Thats some contradiction to you.

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  • [quote]I meant that the had to be worth them 200 hours to you. Yet you somehow relised the game was not worth it. After 200 hours. Thats some contradiction to you.[/quote] 200 hours of boring story missions and strikes

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  • 200 hours. 200.

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  • Well said you are 100% right on!

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  • Why does it take so long to do so little I don't understand. Even with the beta I feel like that's all they had completed and they just had us field test it. Am I alone in my thinking?

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  • bump

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  • [quote]The way you treat your community, your loyal fans is disgusting. Not to mention all things that they said we're gonna be in the game but didn't. For a list of Bungies and Activision's wrong doing and shady business tactics read the petition READ The PETITION and Sign here: https://www.change.org/p/activision-make-first-2-expansions-free-or-give-people-a-refund-for-the-retail-purchase-of-destiny-and-or-any-downloadable-content-they-may-of-purchased Please BUMP and SHARE Thanks for all of your support! Edit 1: Bungie is trying to stop the oppression! They took down the original thread with OVER 2300 replies. Please spread the word.[/quote]

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  • Bump

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  • You win in every argument. Good job! If bungie doesn't listen to this then they will listen to no one...Good Job though!

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  • Bump

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  • How do u guys type that much

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  • Bump

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  • I really agree to this idea.!!

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  • Guys, this is a perfect idea, but don't bash on Bungie.. It's not their fault, you all know if Bungie was still a stand alone with Microsoft, it would be 100000x better, It's Activison doing this already in game DLC and a lackluster, Destiny is great but it would be legend if Not under the control of Activision

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  • Having spent a long time looking into destiny before it's release and from my general knowledge of bungie through the Halo games I decided to put my faith into the company, I preordered myself the ghost edition of Destiny at a nice lump sum of £150-£170. I am fortunate (or unfortunate) enough to have the first two DLCs covered in the ghost edition package, however from what I've seen of the game so far and having glitched into 3 DLC areas that are already on the disc, I don't see why the bungie community should fork out for content that is already on the disc at launch? I understand the content was apparently cut due to lack of time / resources available to the bungie dev team, but due to the piss poor quality of the game post launch I cannot fathom how they are getting away with a £20 price tag for a DLC that isn't even half as long as the destiny game at launch! I will be getting the two new DLCs simply because i have no choice in the matter, I have already paid for the puss poor quality of a new raid and a couple of 15 minute monster hunting, ghost protecting shite. While the comments thus far seem negative I do love the destiny game and I will continue to play it, but bungie seriously needs to make some improvements if they ever want to recover their image in the eyes of the community. For those that are interested there is a petition on change.org that will hopefully force Activision and Bungie to release the DLCs for free, I'll try and find it and share it in an edit to this reply.

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  • #virgin

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  • If only you knew, son. If only you knew.

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