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originally posted in: The Dark Below
10/30/2014 12:56:27 AM
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Dear Bungie, Destiny simply isn't what I expected. I've had great respect for the work you guys do from the first time I played Halo with my friends, and I followed the Destiny buildup until its release with edge-of-my-seat anticipation. To me, there's no story more compelling than that of humanity's very survival, and no pursuit more noble than fighting for the preservation of our species. It's what drew me to Halo, and what drew me to Destiny. It's teams of artists such as yourselves, who recognize the inherent nobleness of this concept and seek to bring it to millions, that inspire me, that give me something to look forward to after a long day at the office, that offer me the chance to escape a reality where the difference I make is marginal at best, and enter a reality where I have the chance to make a difference that feels like it matters, if only for a couple of hours every night. You brought me that sense of purpose and inspiration with Halo. But I don't feel this anymore. In Destiny, with a full loadout of legendary and exotic gear and having played through the full story, experiencing what the Crucible has to offer, battling my way through countless strike missions, finishing every bounty 100 times over, and exploring the complete extent of every map, I'm...bored. But it's worse than being bored. I don't feel anything. I've stuck with the game all these hours, whole days, desperately seeking to feel what I expected to when I first read about Destiny so many months ago. It isn't there. Although I initially thought that the lack of story was the problem, I've come to realize that the lack of story is only the tip of the iceberg. It's the part that's visible, that every Guardian who's also searching for that sense of purpose and fulfillment in Destiny can readily point to and say "That must be it". And it's a very valid concern. But the core problem with Destiny runs much deeper. The core problem, as far as I see it, is that you're utterly alone in the game. I'll attempt to expand as best I can. The reason the raid works so well (and is arguably the most successful part of the entire Destiny endeavor) is that it requires massive amounts of teamwork. It provides, upon beating Atheon, a sense of reward and togetherness that no other part of the game currently gives you as a player. I feel as though the team at Bungie would like to bring this experience to the wider majority of the game, but is confused as to how to do so, or is otherwise very conflicted as to how to go about doing so. I want to assure you that doing this would be exceptionally easy, and would make Destiny the game you want it to be and the game that we, the players, want it to be. My suggestions operate on the assumption that most Destiny players care about the notion of fighting for humanity. It is the premise of the entire game, the reason anyone who enjoys PvE wanted to become a Guardian in the first place. With that in mind, Bungie needs to begin addressing the issue of feeling alone in the game by giving players a shared experience outside of the raid. Sure, if you have enough friends with the game, you can link up a fireteam and do some of the same 4 strikes (now a staggering 5 strikes for only $19.99 on Xbox) you've done 5,000 times over, but the only emotional appeal to this is that you're doing something with your friends for a while, until you get bored, and let me assure you, killing the Archon Priest for the zillionth time is boring - boring enough that the friends I used to play with have quit the game. I feel that many can relate to this situation. In order to make your players feel something deeper and continue to invest in Destiny, we need to be able to actually fight for the very survival of humanity. Other people have left comments regarding this, and I'm mirroring their ideas and sentiments and not claiming them as my own, though I've had the very same thoughts as them for some time now. Bungie needs to actually put humanity on the brink. As Guardians, we need to be able to get an alert from The Tower while we're out collecting Spinmetal that The City is under a massive attack by The Fallen. We need to be able to see all the players around us disappear, heading to orbit just like we are, mashing our controllers to take us all back to defend The City. Upon arriving, we need to see droves upon droves of enemies marching to the walls, and have a way to get out in front of the walls to fight them in the plains before they reach the gates (troop transport ships on a loop that fly you over the city and drop you into battle, anyone?). We need to see dozens of other Guardians fighting tooth and nail to defend the last bastion of humanity alongside us, and we need this on at least a weekly basis. These kind of encounters can play out all over the solar system, and last a day at a time, giving many players the chance to enter the fight. Ground must be gained and lost, territories threatened, The City seen teetering on a precipice before you and your fellow Guardians prevail (or don't, which leads to many other, ridiculously interesting options for the game, and opportunities to fight for what is lost). Again, I don't claim such ideas and sentiments as my own, but I wanted to articulate them here in the hopes that someone with a voice inside Bungie HQ might raise these ideas that I very much believe thousands of players yearn for. If ideas like this were baked into the game, this crippling sense of solitude that one often feels while playing would effectively disappear, because we'd all be fighting for something together - something tangible, that we could see and feel and believe in. While you, Bungie, continue to release patches nerfing hard-earned exotic weapons, killing loot caves, restructuring the raid to prevent players from beating it with human ingenuity, and announcing DLC content that is quite honestly very lackluster and addresses none of the deep, even psychological ineptitudes within the Destiny universe, I assure you that even if the current numbers say otherwise, you are not building a 10 year franchise. Or a 5 year franchise. I'll be curious to know what those numbers reveal once other games are released through the holiday season. Somehow, I don't think they'll be very promising. Not considering what you gave us at launch, and how little you continue to give us. Destiny was a promise of something incredible that never was and still isn't. It could still become that, but my hope is waning, and that's a real shame, because this world you made for us, this repetitive, empty world - it's very pretty. Thanks for your time. I hope I get the chance to thank you for your efforts in the future.
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  • Tägliche Story mit 3 Chars, 2 Bier und ins Bett. Wenn mal jemand Raiden will, raiden, sonst solange man nichts besseres zu tun hat farmen. Selbst mit 3 Charakteren reichen Dienstag und Mittwoch um fertig zu sein und bis nächste Woche was anderes zu spielen... solange man eh keine Items zum Upgraden findet... Und selbst wenn ich sie gefunden habe schwankt die Motivation. Es gibt einfach keine "bessere" Alternative. Naja GTA 5 ist zum 2. mal vorbestellt und für den PC gibt's das evtl. auch nochmal. Da kann man wenigstens ein bisschen Auto fahren.

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  • Hard bump

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  • Perfect. Couldn't have said it any better myself and I'm not going to try. All I can say is: Make this^^^ guy your head writer.... (especially after Joe Staten bailed/got booted and was replaced by a hack) Oh and for the love of all that is good about Bungie - why oh why did you guys get rid of Marty O'Donnell!?! Those individuals were two of the best assets Bungie had....

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  • Bump. For the love of Light bump.

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  • BUNGIE! Take this man serious. He's the voice of a whole community and our new leader. HAIL TWOBEERSMEARS

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  • Btw. Bump

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  • Bump

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  • Bump. This is excellent.

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  • Edited by TimeWaster36: 9/16/2018 11:41:58 PM
    Bump of all bumps for these well stated ideas.

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  • Edited by Murduh Mitten: 11/7/2014 3:30:15 AM
    Truly agree with all my heart. I had the highest hopes of destiny. I was bragging about it when it was just even hinted at. That real problem is that bungie is looking at their in game analysis. Seeing a bunch of numbers. They are not listening to the players. It's like...if ONE person has a problem with something...and MILLIONS dont...they change it for one person. They just don't care. Bump

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  • Human Ingenuity👌

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  • Bump. Bump bump!

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  • Lol you're so dedicated man

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  • Thats all i want Word

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  • Thank you. Exactly what u said is how I feel.

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  • This^^. I can't imagine them doing anything big enough to bring all the people on my friends list back (or myself), but changes mentioned in this post could possibly do it. I remember during launch week, my roster had like 2-3 pages of friends playing. I just logged on a few minutes ago because a friend wanted help with a raid, and my list had 3 people on... Everyone is leaving, and because my friends are gone, I have even less reason to play because of how empty and predictable this world is. You need to act now before everyone is gone. Destiny is a fun game but it's not even close to what you made it out to be. It's going to be a shame when it dies because I loved the idea of a living breathing world constantly changing and always something to do with friends. I'll also be happy at the same time because when this game dies in under a year of release, and you can't bankroll off players for 10 years like you planned to, perhaps you'll be more truthful about what your next project is. Maybe you won't be greedy...maybe.

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  • Fack you

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  • Haha k

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  • Agree unfortunately :/ I don't plan on really playing until the DLC. I really thought that there would be more to this game, heck look at many other console games with that long a development time. It's not like this is anything groundbreaking, shared instances and pvp? Literally been done for a decade. I would have expected the content in Destiny to get me to something like level 20 in wow in the time it took me for this, followed by days and weeks of playtime to actually finish the vanilla game and get to 60 (/played not calendar days). I KNOW many of you will have played that and know what I mean. Picture how long you played it before you got your gear from Ragnaros, how many instances there were, how many quest lines, how much explorable land, how many items, spells, skills, characters, races, explorable buildings, lore, the ability to sit in a freaking chair. What I find the most disappointing though is that Destiny is in effect simple empty space with 16 enemy types dropped into it and all the quests are go kill them in different ways or go stand somewhere. Where are the QUESTS, how hard is it to send you from place to place following smaller stories, you have a library on venus, why aren't we hunting for lost books in there to help fill in our knowledge of past tech, pulling hidden levels opening bookcases and descending into hidden warrens taken over by the hive, fighting our way through mini bosses, finding new clues and being sent to Mars to find the weapon that was being worked on before the cabal invaded, following the questline there before handing it to the cryptarch for humanities use and then get sent out WITH PURPOSE back into the game world hunting for another advantage over our enemies. Repeat this over and over always following the main questline. You can add these quests in weekly and rotate them out, always adding small parts to the whole, nothing that you'd worry about missing a few times but worthwhile to do. Keep a journal on Bungie.net if you want us coming back here like a constant story update. It's just unfathomable that all 500 people in Bungie looked at their version of quests and said "Yes, this here, this is the way in which we keep our player engagement high, who needs to have a purpose for anything" Even the Dailies in wow as repetitive as they became were better than our basic level quests. There's a reason WoW is the most successful MMO in history and still has over 7 million players after a decade, because they know how to keep players playing. The lack of meaning and the lack of quests is what will be the end of this game. Or, you know, maybe there are enough people who love the crucible and loot upgrade farming to sustain it between DLC's with 3 story missions of defend dinklebot and kill the waves to keep it afloat, have to see, rant over and /signed to the above. Also, there are plenty of computers in the Tower, put the damn Grimoire on one.

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  • Heck yeah bro beautifully said

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  • Dude amazing post !!

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  • Great post

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  • Agree, tonight is the first night I loaded the destiny login screen then turned it off thinking "why should I do the same strike again?" Thankyou Bungie but I doubt I will even bother to play the dlc I have already paid for. Not worth the 1 day of my life to complete it all then repeat... And repeat... And repeat it forever !

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  • Totally agree!

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  • Edited by Kung Pao Chicken: 11/6/2014 10:22:43 PM
    Wholeheartedly agree. Like many here I enjoy the game, but it could be better. The concept of calling the guardians back to defend The City or even a mission to establish an outpost would be awesome. I think if our individual actions somehow contributed to the Destiny universe as a whole it would add to the satisfaction that we're actually doing something. Bungie has the data on our stats that could be used to compile whether or not our actions are actually pushing back against the darkness. I think missions to recover vital pieces of the traveller to raise the amount of light would rock, especially if it were linked to some universal time clock. Making the suggested modifications would certainly make the story and experience much more compelling.

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