Let me preface this by saying that I love Destiny and I have played it every since release. I will continue to play Destiny, and I don't intend to quit playing over what I'm about to say.
Bungie, its time for you to own up to your own design mistakes. Every time the community outrages over a poorly working game mechanic, like the engram system or the completion rate of VoG being too high, you chalk it up to "glitches" when they are clear to anyone with a brain that they were intentional and poorly thought out. Just admit you screwed up and don't try to sugar coat it. Outside of the atheon falling off the edge exploit (which sorely needed a patch and was an actual oversight in development), every other "fix" to the raid was a heavy handed attempt (with the subtlety of a brick through a window) to make the raid harder. The teleport patch was arbitrary at best and asinine at worst.
What's more, rather than own up to the fact that you intentionally gave sub par legendary gear during the Queen's Wrath and Iron Banner events, you are claiming that it is a 'learning experience' even though the raid level event gear has been in the Destiny Database since the beta.
In my opinion, It is quite obvious that you had intended to gradually progress the value of the gear introduced but miscalculated how quickly people would get to raid ready levels and are now trying to artificially stunt the growth of players in order to give yourself more time.
I love your game and understand that this is a completely new frontier for you. I accept that you are going to make bad decisions along the way. But don't insult our intelligence by trying to play us for fools. Nobody likes a company that can't own up to their faults.
PS: Your heavy handed updates would be an easier pill to swallow if you tried to balance your sticks and carrots. Why didn't you fix the VoG portal glitches or lower the chance of ascendant drops in the raid while you were all amped up to impede raiders?
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I agree with everything in your post except where you state all non-knockoff "fixes" were attempts to make content harder: I would say the cheese way of doing Templar where you don't have to fight adds clearly needed fixing and wasn't really them eliminating good strategy. Totally agree with the Aethon teleport though, that's not a fix that's a buff to artificially extend content.