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#feedback

Edited by StarsKri: 10/29/2014 7:45:31 AM
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Feedback from an Alpha Tester [List of Ideas for Improvement]

For those of you who don't know, there is such a thing before a Beta tester known as an Alpha tester. This isn't meant to be bragging, but at this point click bait is the only way to get people's attention on the forums. I do apologize if this has angered you, but now onto the point. Also for those confused I've done Alpha and Beta testing work, but not on the technical Alpha for Destiny. I'm just using experience from previous projects in a small attempt to give feedback. Bungie, there is a lot that needs to be done before you worry about making the raid harder and trying to rebuild the bridges that you burned due to the Queen's Wrath and Iron Banner. Instead of focusing on your recent past mistakes, it's time to look at a bigger picture that has been brought up multiple times and has fallen on deaf ears. Instead of rehashing already released content, it's time to come up with something new. The following is a list of bugs that need fixed, and content ideas brought together. If an idea was directly taken from another user, I will link to their original topic as I do not wish to take credit for their own thoughts. Without dragging this out any further, let's begin shall we? 1. Death traps: I've fallen in the Vault of Glass due to joking around, only to spawn at the bottom of a hole that cannot be climbed out of. With future level design, I hope you keep in mind that if my ghost is going to respawn there, I should be able to climb out. GhilKlinWar also brought up the problem where you can be revived on a ledge only to fall to your death again in the jumping puzzle on VoG. Death traps like these really need to be looked at. 2. Improve Factions: We have all heard the stories of how once upon a time there were Faction Wars. Build up story missions around them, give them new items to sell (ghost shells, sparrows, ships, shaders, full weapon load outs) and give them a reason for still existing. 3. Currency - Factions: Seeing as rep can be gained from anything for the factions, it is irresponsible to single out Crucible marks as the only currency for a faction. Make it possible to choose to spend either Vanguard or Crucible marks to be fair to your player base. 4. Currency - Vendors: I'm mostly looking at the Gunsmith. The only reason most people still go to him is for ammo packs. Originally he was meant to also sell weapon parts. Seeing as these aren't big game breakers and would help your lower leveled players, this could be considered along with Vanguard selling their respective materials. 5. Reverse Strikes (seen [url=http://www.bungie.net/en/Forum/Post/75309380/0/0]Here[/url]): It would give a new feeling to the already repetitive strikes. I liked this guys idea, and it doesn't sound like it would be hard to accomplish. 6. Split damage tables: Granted, it's never been fully divulged how damage is fully calculated, but from previous announcements I can only assume that there is a base damage table for each weapon group. If you continue to "cater" to PvP, you need to be fair and not effect the gameplay of the rest of your player base. The worst thing you could do is alienate your customers. 7. Developer Reflection Version 2:The argument is not so much that these changes needed to happen or not happen, but that Developers need to look at changing the bugs that are plaguing the player base instead of worrying about mechanic changes that leave the current bugs intact. I have a whole different post on my reasons against the Atheon change other than this, and see no reason to bring it on here as well. 8. The Jagex Approach to story: Activision, I know you are there. Take a look how Jagex releases quests. Sure, members who pay a monthly fee (of like 7 dollars) get more quests, but there are still some fully released to the public. It's ok to release story missions for free, and it will make people happy to actually get more out of this game. They even release more skills to master as well. 9. Frame rate issues: This may not be an issue for everyone, but I can tell you that I've had frame rate drops during parts of VoG. We get that you want to make the game visually appealing and give us what you think we deserve, but make sure it can be done on an Always Online connection. 10. Recording capabilities(NOT EASY): Think of it as a theater mode. In Black Ops 2 you could record snipits of gameplay to upload directly to YouTube or stream directly to twitch. If people can record themselves enjoying the game and spread it around, it might show people the good that is still left in the game. It could also be saved directly to the system so that it could be exported to a computer later. Just some food for thought, could require a secondary application. 11. Improve your PvP playlist: I don't believe that Bungie would create 6 game modes and be happy with that after looking at Halo. Testing ideas is fine, but if you are going to leave the bounties in the table then make the modes accessible all the time. Also some new game types would be nice. I like JustApollo's idea of a "No Super" or "Hardcore" game type. This could even be added as a setting and give a new feeling to the already existing 6 game types as well. 12. Redefine your Playlists: A playlist should not repeat the same strike / pvp map 3 or more times in a row. It's a coding fix that wouldn't take too incredibly long to fix so I'd advise doing so. 13. In-game Clan connectivity: If I'm in a PSN clan, I should be able to see a "friends" list of all my online clanmates. It makes fireteam creation easier, and you don't need to flood your friends list. You could also set clan events here on the website that show up in-game. Lastly, custom clan emblems. If GTA can pull it off, then so can you. EDIT 1--------------------------------------------------------------- 14. Xur and Acendance Materials: So I may get some flack on this one, but this is a personal thing since I have two characters to max out (the third being there to do the raid again), but I'd love it if Xur sold the shards and energy for like 2-3 strange coins each. It wouldn't unbalance the game horribly and would give higher level players something to do with their coins after they have their gear more or less set. If it did unbalance things you could always raise the price. EDIT 2---------------------------------------------------------------- 15. Cut Scenes: More importantly, we should be able to skip them after the first viewing. I wouldn't say all together as there could be story elements put into these in the future and can be ok to watch, but after the first time they do get annoying. 16. [b]MORE[/b] Atheon Bugs: I felt the need to do the all caps in more, my apologizes. The Atheon topic I started has brought in some more insight and I wanted to bring it to this topic as well. Atheon is sometimes teleporting only 1-2 people, and there have been reports of Atheon teleporting no one and this causing a wipe. Last time I checked there is an achievement for not dying in the raid, and this glitch makes that near to completely impossible. Another glitch brought to attention is the Minotaur in the green room, or Venus for some. It tends to regain health or not die when it should, which often costs the life of the relic bearer which again leads to a wipe. This can be attempt ending on Hard and should be looked at before even considering changing how the raid mechanics will function in the future. JackWhit350s bring up another bug where the relic bearer can be stuck in teleportation that either ends eventually or traps the player in the green room. EDIT 3---------------------------------------------------------------- Not so much of a point but something that could be brought up. Doing things in an order that you, the development team, have brought up would make a lot of the player base a little happier. You talked about improvements to some of the lesser used Exotics but we have yet to see them, instead nerfs are thrown out instead. As with the connection issues that are causing some to see the game as unplayable, I'd release a patch that returns the net code to it's past but keep the Atheon changes you desired. [More to come, I'm sure] Finally, a piece of advice to the community heads, the developers, and anyone else at Bungie as well as Activision: We aren't your play things, we are your customers. We gave you your lifeblood in our hard earned capital based on a belief that this would be the game you showed us. As a community we will find other ways to play the game, ways you did not expect. This doesn't mean you punish the community. Ask us about upcoming hot fixes with polls, and listen to those who want to give you constructive criticism. If you honestly want to make this a game worth playing through the years, and not a game that lasts a couple of months before people move on, it's time you realize this and start moving forward with your community before you are left standing alone. I ask that whether you agree with this list or not, please leave your own opinions. Posts can be edited and added too, and it's important that people work together towards something then trying to tear it apart. Previous topics: I think you mixed up the definitions of "random" and "teamwork": [url=http://www.bungie.net/en/Forum/Post/73632207/0/0/1]Click Here[/url] A letter to Bungie [PLEASE read and respond] [Ideas and Criticism]: [url=http://www.bungie.net/en/Forum/Post/73047951/0/0/1]Click Here[/url]

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  • Edited by Thaliss: 10/30/2014 9:07:34 AM
    Looking for a thread just for people to list feedback :) Some of what I suggest already said. - To be able to see all your online clan members without need to make friend requests - By default when people launch an activity either set it to public or add the privacy setting near the launch button or add a "matchmaking if possible" button - When you look at someone doing an activity (either your friends or someone in same zone) the level at which they set up the activity should be marked. - To be able to buy mats (basics spinmetal etc..) with glimmer, for example 1000 glimmer 1 mat. - To be able to trade armor/weapon parts for other mats (basics spinmetal etc..) 3 to 1 something like that. - The ghost should allow us to communicate with the tower we could use it like the companion app. - A Looking for Group lobby or function

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  • Edited by Cellspot: 10/29/2014 6:49:36 PM
    You have framerate issues because you are playing a next gen game on a last gen system. I can't believe this is one of your complaints, similar to the not being able to record. Hello?

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  • If you are going to numerically list your thoughts and want feedback, itd be better if you don't constantly renumber them. It makes figuring out what response was to what take difficult.

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    • Bump. Well written; clear and concise. It'd be nice if they, at the very least, acknowledged posts such as this. Making snarky remarks/comments is all well and good, but perhaps striving to appreciate the time and effort put into this post wouldn't be too much to ask.

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    • Bungie = FAIL

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      • Edited by FRCastle: 10/28/2014 4:12:38 PM
        guild wars 2 delivered a real and huge open map.Destiny gave us a linear map to stay walking in circle , not even been given to us the full game, starting city in the GW2 has more missions than destiny, for the same price...srry bad english

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        • Edited by Cellspot: 10/28/2014 3:13:40 PM
          1. People who die while standing in the bubble shield most likely were sticking out a touch and didn't realize it or were taking splash damage from the wall, which would mean splash damage in relation to the titan bubble needs fixing, not a bug in the aetheon fight itself...I think. 2. Needs fixing, not huge priority though. 3. More faction lore would be great. 4. At least until the next IB, the best gear in the game is obtained via PvE raiding, it's fair to me then that the PvPers have a wider breadth of gear options to make up for it. 5. Not sure there would be a point. Weapon parts never seem to be a limiting factor. 6. Not clicking the link, not sure if it'll open on a new screen or not and I'm not rewriting this. 7. Balancing is one of the most painstaking and time consuming tasks of any game like this. It will be a constant throughout the games life cycle. This one just takes patience and a lot of data. The worst thing to do is jump the gun, no pun intended, and have to reverse course, ala Mythoclast. 8. The loot cave meant the most efficient way to obtain gear was stand in one spot and blindly shoot for hours. That's not the way this game is supposed to be played and prior to the hotfix, it was way too easy to accumulate legendaries. It wasn't game-breaking, but it sure as hell wasn't fun and wasn't conducive to actually experiencing other content. Why run a strike when the loot cave was more rewarding? As for the Aetheon porting, at first I didn't like it, but in the end, this is end game raiding, if you can't figure out a couple new moves with the relic then perhaps end game raiding isn't for you. I'm ok with it now. 9. Not familiar with Jagex, but I am very familiar with daily quests and don't mind the current format whatsoever. Are they repetitive? Yes. But that comes with the territory in an mmo structured game. 10. Never had any issues. What platform are you playing on? I'm guessing XB1, but pray you don't say last gen. 11. Ummm...again, not sure what platform you are playing on, but PS4 makes it incredibly easy and intuitive to record. You don't even have to actively do it before hand. It's pretty awesome. This is a platform issue. 12. It wouldn't hurt to have a capture the flag, but I feel they've got the standard ones available. Big team, small team, territories, deathmatch. The limited time event format is great and shouldn't be changed. It breaks up the monotony. 13. Completely agree, but random is random so I won't complain too much. I think the biggest change should be once you get assigned to a strike via vanguard matchmaking, you get locked in for the next few hrs. until it's completed. This eliminates those that just drop right away and join another until they get a short one. 14. Completely agree and likely in the works for the future. 15. Haven't put much thought into it, but seems reasonable. 16. Completely agree and likely in the works. 17. Well documented, frustrating, fixable, and likely in the works. However, it doesn't happen extremely often so it's not as big of an issue as the push or other more pressing fixes. Phew.

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          • some interesting ideas, I dont agree with all of it, but most of it is good.

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            • And yes...doing 25 Strikes for the exotic is like the ultimate in boredom...same each time really...why not make it any of the other missions but click it up to 'Hard' level...mix it up...

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            • Let me comment as a guy who does not like the Crucible...I can unload an entire clip at someone not moving as still not get a kill...the New Zealand web speed is way, way behind most countries and I suck at it...in Black Ops I was good...this....lousy...but the only way to progress is through Crucible activity...I loathe that...avoid it...I'm stuck on 24 really....and to get an exotic weapon I've got to get 10,000 Crucible points!!!!...ridiculous for me....when I chose that Bounty I had no clue what it entailed...

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            • Something to add. Activision may have made a lot of money on Destiny, but I bet that will never happen again. No one will preorder Destiny 2 out of fear that it will be another pile of garbage. I see the potential, but the heavy handed nature of responding to the community is leaving a bad taste in people's mouths. The fact that there is no real way to submit issues to the devs is a tragedy. How many people have lost in game items to have no way to communicate this to an administrator aside from posting on the forums? Not effective. I have logged a lot of hrs, but that is because I don't have anything else to play and I like being social through the game. I am actually starting to hate everything in thr game, then what, Destiny is done for me. Believe me if there was another game I wanted to play I would drop Destiny in a heart beat.

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            • [quote] We aren't your play things, we are your customers. We gave you your lifeblood in our hard earned capital based on a belief that this would be the game you showed us. As a community we will find other ways to play the game, ways you did not expect. This doesn't mean you punish the community. Ask us about upcoming hot fixes with polls, and listen to those who want to give you constructive criticism. If you honestly want to make this a game worth playing through the years, and not a game that lasts a couple of months before people move on, it's time you realize this and start moving forward with your community before you are left standing alone. [/quote] This! ^

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            • First off, thank you for such a well written post, it makes a nice change and I agree with a lot you said. I haven't got loads of experience in the VOG but I have been killed while in the bubble and agree this needs a fix whether it's the fault of the shield its self or a fault with VOG. As for the death traps I haven't been exposed to these. Faction improvements would be welcome and the use of a single currency between the factions and vanguard would be a much better way for players to get the gear they want. Especially if you're like me and don't care for the PVP in this game. Perhaps if the PVP wasn't so much like every other game and had some story behind it I might want to play it. As for the PVP playlist, it's odd how the levels don't just have a set order. The PVE playlists are just as bad if not worse, I did the moon strike 5 times in a row the other day! It's really frustrating especially when I have a bounty for a different strike. This is a very easy fix. I've only replied to things I feel the strongest about but most of your points I agree with.

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            • I miss the loot cave. I never spent long getting loot there but it was nice to know I could pop in and there would be people joined in jolly co-op on patrol. And let's face it, that was the only time anyone was attacking enemies. We all avoid as many enemies as possible because there's almost no reason to kill them unless they present a threat between you and the end of whatever mission you're on.

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            • Great post.

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              • Pffft I noticed your use of the word 'Fallen'. Don't be such a [i]Dreg[/i] (sorry I had too)

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              • Edited by Wiznux: 10/28/2014 3:51:29 PM
                [quote]8. Developer Reflection: Look, we get it. Some of the things gamers do is not what you set out for in Destiny, that doesn't mean you need to nerf all of it. Loot cave wasn't game breaking as there is no trade, so no economy to negatively effect. All it did was give players a different route to level. Honestly it doesn't change much with it gone. But when it comes to things like making it so teams are randomly selected for Atheon, which takes away part of the strategical feel, it's a bit much.[/quote] [quote]17. MORE Atheon Bugs: I felt the need to do the all caps in more, my apologizes. The Atheon topic I started has brought in some more insight and I wanted to bring it to this topic as well. Atheon is sometimes teleporting only 1-2 people, and there have been reports of Atheon teleporting no one and this causing a wipe. Last time I checked there is an achievement for not dying in the raid, and this glitch makes that near to completely impossible. Another glitch brought to attention is the Minotaur in the green room, or Venus for some. It tends to regain health or not die when it should, which often costs the life of the relic bearer which again leads to a wipe. This can be attempt ending on Hard and should be looked at before even considering changing how the raid mechanics will function in the future. JackWhit350s bring up another bug where the relic bearer can be stuck in teleportation that either ends eventually or traps the player in the green room.[/quote] THIS. We realize that you have to prioritize the feedback you receive, but as stated by OP, we are the customer. And if you truly do value the community feedback, then post up those polls and questions to see what we truly want. That will ultimately result in success because then you can actually get the feedback you need. People are quicker to post negative feedback than praise, so some issues will appear disproportionate. Maybe select a group of users to be "Community Ambassadors", people that have continued to post constructive feedback instead of bitching and complaining with no offered resolution.

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              • I hope a dev reads this and starts crying...

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              • YES!

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              • Bump. That. Shit!

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              • On behalf of everyone I know who plays Destiny, thankyou! I truly hope someone at Bungie is paying attention to this thread, they could learn a lot from it.

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              • I do hope everyone knows and can see that positive feedback and the huge community responses are helping. Bungie really does listen and is fixing things at a pretty fast pace. With so many things to work on they have a lot to handle and have done a fantastic job trying to keep up. Stay positive and keep the fresh ideas and fixes coming. Bungie needs our help guardians, to make this game the best it can be as time goes on!

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                • bump

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                • Please read deej

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                • One of my top ten threads in FB. +1

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                  1 Reply
                  • Bump

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