I am posting now from what I read after the recent update. Lots of people throwing ideas out to create new content, I thought I could throw in a few for "Why not."
A lot of people throw out ideas that don't realize they require ungodly amounts of coding to create, so I've created a list of (what should be) "simple" and "not simple" modifications that would bring lots of PVE and PVP fun and content. As there is no way for me to read all of the past posts I'm avoiding the obvious ones like Light cycle racing, but still expecting a few repeats and complaints about balancing issues.
Simple
1. Hard mode lvl 28+ patrol maps. Everything base level 28 and up. Hard enough to need a 6 man team to do patrols, and 12-18 to do world events. (Increased drop and rep rates for everything; Glimmer, Rep, Upgrade materials, etc)
2. Swap out missions: Swap one enemy for another. I.e. Cabal for Vex enemy combatants on a strike or story to give a "New control" feel to an old grind.
3. Reverse Strike missions. Start at the end and fight your way out. (New map directions feel like new maps.)
4. Mobs drop collection materials. (Are these things only important to Guardians?)
5. Patrol map PVP missions 12 V 12 (Similar to Defiance)
6. Trade in or sell large stacks of unused upgrade material. (Just broke 500 Sapphire Wire, Increase exotic requirements?)
7. Achievement for completing all story missions on max difficulty. (Monthly reward?)
8. Nightfall Story missions
9. Matchmaking everything.
Not Simple
1. GIVE US DESTINY FORGE!!!
"You want content? Here: you do it (throws community Forge)"
Clan based forge zones. Designate dozens of existing map locations as clan "Bases" Give us the ability to unlock better map pieces and create our own custom Clan VS Clan maps. Asteroid, Ship, building, Planetary, etc. start locations as a base for a clan Base. Destructible blockades with armor and hp values. Must be able to get from spawn to spawn as proof the map is acceptable.
2. Call in support. Low level player requesting help from random higher level as a mission or bounty for a high level player.
3. Random Raid level events in strikes. For some reason your mission has a crazy boss it it; go around it or call in 3 more Guardians to help out.
4. Remote Air strike abilities from your ship or Class item.
5. Roll a character as another race to level up like the guardians do. I want to be a Vex!
6. 3 guardians Vs 3 player controlled enemy (including AI mobs.) PVP+PVE story missions. Spawn into unseen mobs.
7. Race based control maps. Planetary based 3 way control maps (Planetside inspired)
8. Re-roll single slot weapon/armor ability. (Diablo inspired)
9. Split-screen
Class: I think all classes are broken in a good way. Buff don't Nerf!
(Edited to point out hunter abilities)
1. Instant primary weapon swapping. (Inventory loading times are painful)
2. Hunter perfect stealth after 2 seconds being stationary, only while stationary.
3. Hunter (Yes like in the video) 2 grenade drop Blink ability.
4. Hunter Slide-blink. Cross hair based mid-slide-blink with cool-down and double range. (Edited to Slide Blink: Dreaming Sky)
5. 1 way fire Titan shields.
6. Walking Titan Tank: Max front armor and recovery with minimal agility and speed, armor lock instead of melee. (Not a special ability)
7. Player abilities effect Mission/Raid items. (i.e. Titan bubble abilities effecting Relic Bubbles)
8. Personal Shields. Permanent (Phalanx ), or temporary (Knight)
9. Two use Nova bomb abilities with "Golden gun style" timer.
10. Warlock style mission item.
11. Engineer / Turret building Warlock class. (Move a gun into a turret slot in your inventory)
12. Warlock push melee works on missiles and mob mortars.
13. Charge up, or beam shield-healing gun.
Thank you-
Bumps please?
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Edited by Trando: 10/27/2014 7:20:22 PMGreat ideas, only instead of Rave control , it should be faction control! Edit: it would give people reason to side with factions. IE faction wars
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These are some of the worst ideas I've ever heard for this game, and I just read a thread about putting hats on Phogoth and the like... Most of your ideas are game-breaking and/or don't follow the game's lore. The only thing I could agree with off the top of my head would be Forge. I've not played Halo since 3, but that's private matches, right? Bungie said they're looking into it. Good God, though... Playing as a Vex? PvP outside of Crucible? Makes the game even more story-less. smh
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http://www.bungie.net/en/Forum/Post/75122323/0/0
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These ideas are out-blam!-ingstanding. Bump!
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All amazing ideas, give this man a job!
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Edited by Jorgelucasds: 10/27/2014 2:49:16 PMJust some more ideas.. 1)Let xür sell materials with strange coins 2)Add random bonuses to class itens, like -auto dismantling green/blue itens.. -increasing overall defence or attack 3)Add rare/legendary timed class itens that last for 15mins/1 hour and give special abilities like: -adding void damage to all your weapons(those already with solar/arc would have a combo void+solar/void+arc) -ability to use two exotics weapons or armours at same time( when timer runs out one of them would auto unnequip) 4)Add a new NPC that creates exotics not gotten from other place. But he only accepts other exotics as payment. Exemple: Suros+hard light+monte carlo for a new AR. Truth+Gjallahorn for a new rocket launcher. The payment has to be ALLexotics of that type (every exotic shotgun for the new exotic shotgun) Same thing goes for armours P.S. : He may have problems at the process, and both weapons will be destroyed, leaving you with nothing.(50% chance)
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I want to be space Walrus! CABAL ALL THE WAY BRO!
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Overall Grade - Bump! Lots of good ideas that would be killer....like Harder patrols, buying mats for Motes, or Coins
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As a software developer myself, I don't understand your logic. Unless you have familiarity with how Destiny is designed and architected from a software standpoint, it would seem impossible to make blanket classifications of what is "simple", vs. "not simple".
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[quote]I am posting now from what I read after the recent update. Lots of people throwing ideas out to create new content, I thought I could throw in a few for "Why not." A lot of people throw out ideas that don't realize they require ungodly amounts of coding to create, so I've created a list of (what should be) "simple" and "not simple" modifications that would bring lots of PVE and PVP fun and content. As there is no way for me to read all of the past posts I'm avoiding the obvious ones like Light cycle racing, but still expecting a few repeats and complaints about balancing issues. Simple 1. Hard mode lvl 28+ patrol maps. Everything base level 28 and up. Hard enough to need a 6 man team to do patrols, and 12-18 to do world events. (Increased drop and rep rates for everything; Glimmer, Rep, Upgrade materials, etc) 2. Swap out missions: Swap one enemy for another. I.e. Cabal for Vex enemy combatants on a strike or story to give a "New control" feel to an old grind. 3. Reverse Strike missions. Start at the end and fight your way out. (New map directions feel like new maps.) 4. Mobs drop collection materials. (Are these things only important to Guardians?) 5. Patrol map PVP missions 12 V 12 (Similar to Defiance) 6. Trade in or sell large stacks of unused upgrade material. (Just broke 500 Sapphire Wire, Increase exotic requirements?) 7. Achievement for completing all story missions on max difficulty. (Monthly reward?) 8. Nightfall Story missions 9. Matchmaking everything. Not Simple 1. GIVE US DESTINY FORGE!!! "You want content? Here: you do it (throws community Forge)" Clan based forge zones. Designate dozens of existing map locations as clan "Bases" Give us the ability to unlock better map pieces and create our own custom Clan VS Clan maps. Asteroid, Ship, building, Planetary, etc. start locations as a base for a clan Base. Destructible blockades with armor and hp values. Must be able to get from spawn to spawn as proof the map is acceptable. 2. Call in support. Low level player requesting help from random higher level as a mission or bounty for a high level player. 3. Random Raid level events in strikes. For some reason your mission has a crazy boss it it; go around it or call in 3 more Guardians to help out. 4. Remote Air strike abilities from your ship or Class item. 5. Roll a character as another race to level up like the guardians do. I want to be a Vex! 6. 3 guardians Vs 3 player controlled enemy (including AI mobs.) PVP+PVE story missions. Spawn into unseen mobs. 7. Race based control maps. Planetary based 3 way control maps (Planetside inspired) 8. Re-roll single slot weapon/armor ability. (Diablo inspired) 9. Split-screen Class: I think all classes are broken in a good way. Buff don't Nerf! 1. Instant primary weapon swapping. (Inventory loading times are painful) 2. Perfect stealth after 2 seconds being stationary, only while stationary. 3. (Yes like in the video) 2 grenade drop Blink ability. 4. No jump blink. Cross hair based instant blink with cool-down and double range. 5. 1 way fire Titan shields. 6. Walking Titan Tank: Max front armor and recovery with minimal agility and speed, armor lock instead of melee. (Not a special ability) 7. Player abilities effect Mission/Raid items. (i.e. Titan bubble abilities effecting Relic Bubbles) 8. Personal Shields. Permanent (Phalanx ), or temporary (Knight) 9. Two use Nova bomb abilities with "Golden gun style" timer. 10. Warlock style mission item. 11. Engineer / Turret building Warlock class. (Move a gun into a turret slot in your inventory) 12. Warlock push melee works on missiles and mob mortars. 13. Charge up, or beam shield-healing gun. Thank you- Bumps please?[/quote] Bump
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Bump! Awesome ideas!!
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Bumpity bump
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Hard Mode Patrol and Patrol-map PvP are the two best and most badly needed additions.
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I am interested on hearing your feedback on the following: 1. Loading into the tower instead of orbit 2. Instant join to a fireteam as opposed to having to goto orbit 3. In game TEXT chat system with USB keyboard support 4. Cutscenes we can skip Thoughts?
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I thought all of these were great ideas but why nothing for hunters? I mean your giving Titans mechs and warlocks building capabilities, would it really be to hard to come up with hunter pets or something? ( not being serious just random thing)
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Only major disagreement is one way Titan shields. That's game breaking. Unless you put it in pve only
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Something they could easily add is a matchmaking Story mission playlist. Same as the strike playlist, but there would be more variety.
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have a queue that puts high level characters in a low level characters mission and if the high level has lots of kills and its done faster than the average time they have a high chance of getting cool stuff. custom shaders, player made exotics, harder exotic bounties similar to WoWs Windrunner quest.
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Bump. Great ideas.
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A lot of these are pretty good.
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Great ideas. Thank you
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They should also make the direction pad into weapon swaps so that we do not have to go into the menu every time. I think it would be beneficial to have the directions open up into a wheel. If I push up on the direction pad then a wheel would open with my weapons for my primary slot, if I push left then a weapon wheel would open for all the secondary weapons I have, down would be for the special weapons and right can be for the pointless emotes.
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One other thing maybe xur sells materials for out mote of light? Because mote of light is useless
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