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#feedback

Edited by GhilKlinWar: 10/25/2014 1:09:14 PM
11

Raid (Random Teleportation) - the easy answer.

This IS how the update should be done

78

This IS NOT how the update should be done

64

There seems to be three stances on the recent intention to alter the raid, specifically the random teleportation factor. On one side, Bungie wants to make it more challenging, on another the new and casual players are upset that teamwork they have developed is being slapped away from them, that players cannot work to compensate for the strengths or weaknesses of their clanmate or freinds, or that the new players (either unskilled or those with poor RNG luck and lacking gear) will be unable to effectively run it (honestly I think that this group is the one being affected the most and unduly), and the hardcore group, those that can already beat the hard mode do not see an issue with upping the ante, and many have posted that even this random factor will not cause them any new challenge. [b]There is a simple, logical and fair way to accomplish this and at the same time serve all three groups.[/b] [b]Keep the Standard raid as it was[/b] allowing players to learn through it and develop their skills in each role once they have mastered the one they are naturally attuned, or geared for. [b]Add the random factor to the Hard Raid[/b]. This gives Bungie what they seem to want and once the player feels they can handle any role they can jump into it. [b]Add a new Elite Raid that now includes the Nightfall mode[/b] (with random teleportation) for the champions of Hard (which they feel is easy now and really raises the bar for Bungie and these talented players) to test their mettle. If Bungie wants to be "champions" about this new addition, perhaps it can award a new emblem (please not an RNG reward) for those that beat the Elite version so this group has some identifiable bragging rights. Everyone gets what they want, Bungie delivers a real challenge that does not isolate the new or casual player, and the hardcore have something worth bragging about once they beat it. None of it takes any serious programming, and it would seem to appeal to all levels of player. I cannot see where anyone would have anything left to complain about and this appears (IMHO) to be the best answer to a subject that has seen some very emotional feedback. [b]GKW's Expanded Series[/b] [url=http://www.bungie.net/en/Forum/Post/72178812/0/0/1][b]Factions Expanded[/b][/url] [url=http://www.bungie.net/en/Forum/Post/73318026/0/0][b]Races and Classes Expanded[/b][/url] [url=http://www.bungie.net/en/Forum/Post/74023598/0/0][b]Ghosts Expanded[/b][/url] [url=http://www.bungie.net/en/Forum/Post/74947949][b]Clans Expanded[/b][/url]

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  • If you don't know how to hold the relic/shoot oracles/guard gates on both hard and normal, then stick to daily challenges. You guys want the game to be easy and drop all the good stuff for you. WHERE IS THE CHALLENGE???

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