Seriously, this is getting out of hand. It ruined the Iron Banner, and now it continues to stink up the Crucible. Salvage and Skirmish are especially suffering; losing a single man is a drastic disadvantage. Getting thrown into the empty slot of a rage-quitter is no less annoying; Destiny's lackadaisical matchmaking generally waits till the odds of winning are nigh to finally throw some poor soul onto the losing team, all the while that spineless prick of a rage-quitter is allowed to roam free. The Crucible's penurious loot drops obviously are not enough to keep people from leaving early, so'd it'd be real nice if their were some sort of incentive to keep kids in the game.
You know, like that bag of doorknobs Cayde-6 keeps around for Rahool.
I'm sure those dishonorable guardians just need a little "persuasion" to keep 'em on the right track.
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[quote]Seriously, this is getting out of hand. It ruined the Iron Banner, and now it continues to stink up the Crucible. Salvage and Skirmish are especially suffering; losing a single man is a drastic disadvantage. Getting thrown into the empty slot of a rage-quitter is no less annoying; Destiny's lackadaisical matchmaking generally waits till the odds of winning are nigh to finally throw some poor soul onto the losing team, all the while that spineless prick of a rage-quitter is allowed to roam free. The Crucible's penurious loot drops obviously are not enough to keep people from leaving early, so'd it'd be real nice if their were some sort of incentive to keep kids in the game. You know, like that bag of doorknobs Cayde-6 keeps around for Rahool. I'm sure those dishonorable guardians just need a little "persuasion" to keep 'em on the right track.[/quote] Dunno what you mean, my friend and I lost a man in skirmish several times and ended up winning because of it