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#feedback

Edited by Lord-of-Candy76: 7/26/2014 4:00:44 PM
44

PvP Latency / Lag / Hitdetection Issues

I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable. * Shot around the corner, guys not there but he died. * Happens vs versa, ducked behind a wall during firefight died. * Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent. * Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them. I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more. Edit: first maintenance cycle * above still exists From below: * bullet-sponge are not affected * teleporting or lagwarping players

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  • Could someone from Bungie explain to us why the lag issues seem to be getting worse in the crucible? I have 60Mbs DS 14 Mbs US and a 10ms ping time to Seattle. Yet in Crucible the vast majority of my kills are Post Mortems because none of my damage ever registers until a good 2 seconds after it should have been. I have all the relevant ports forwarded and I don't get any of the common Destiny connection errors. But the visible lag in crucible matches is so bad that I just can't stand to play it anymore.

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