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10/20/2014 1:02:09 PM
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1. Warlocks are weaker in the early game, because they have the worst armor rating...but they can become very powerful later on. You can compensate for that poor armor rating by going with a build that emphasizes "armor" and "recovery" at the expense of "agility". 2. You don't need armor that gives you a second grenade, because you HAVE a second grenade (if you want) if you're a fully-levelled Sunsinger. Even as a Voidwalker, you have Energy Drain which can dramatically lower your grenade cooldown. 3. Actually the Exotic armor for Warlock is some of the best in the game. a. Sunbreakers: Faster reload on special weapons, Melee reduces grenade cooldown (remember Sunsingers often have TWO grenades), Increased duration of Solar Grenade. b. Voidfang Vestments: Increased Hand Cannon ammo. Increased Special weapon ammo. Axion bolt grenade generates another seeker (and likely and additional kill) c. Heart of the Praxic Fire: Increased Fusion Rifle Ammo. Increased Heavy weapon ammo. [i]Decreased cooldown of ALL abilities while Radiance active[/i] d. Skull of Dire Ahamkara: Increased grenade thrown distance. Grenade kills replenish Super energy. Reduced damage when using Nova Bomb. Increased Energy drain. I have all four of these exotics...and the last two especially are VERY powerful. 4. Your problem isn't "gear imbalance". Your problem is that you're trying to equip yourself from drops. Which is the WORST way to equip yourself for the end game (level 20+) Because only about one monster in 1500 drops a legendary engram. In fact, the odds are SO LOW that I've had more RARE engrams turn into legendary gear than I've had purple engrams drop that give lengendary gear. So you're trying to fill up a bucket with a fist-sized hole in the bottom. What you need to be doing---if you want legendary gear with minimum of frustration---is: a. DO YOUR BOUNTIES EVERYTIME YOU PLAY. Once you get your Vanguard/Crucible/Faction rank to level 2 you can BUY legendary armor. Once you get to level 3 you can buy legendary weapons. (Vangaurd rank 7) For each level past three your faction will GIVE YOU rare-and-better engrams for each level increase. I've gotten a legendary helmet and autorifle that way. b. Do strikes/public events/Crucible to earn marks. You can earn up to 100 Vanguard and 100 crucible marks per week, per character. You can use these to buy lengendary weapons and armor from the vendors. Have bought several legendaries this way...and a few others to dismantle for upgrade materials for the gear I'm using. c. Farm engrams...but ONLY for fodder for levelling up your Cryptarch. After level 6, the Cryptarch will GIVE YOU rare-or-better engrams for each level increase. (Mine is level 27). I've gotten several legendary weapons this way, and a few armor pieces. Though you can get armor that is for a differnt class. Either bank them for other characters or dismantle them for shards. d. Buy from Xur. I've bought Sunbreakers, Light Beyond Nemeis, and Apotheosis Veil for Strange coins. e. Buy the random exotic engram. Unless you are just IN LOVE with the warlock bonds that the Speaker sells, there's nothing else to spend them on in the game, and you are guarenteed to get something exotic...just not necessarily for your class. I Got Voidfang Vestments, Heart of the Praxic Fire, Skull of Dire Ahamkara, and Achyllophage Symbiote (Hunter, sharded) for Motes of Light from Xur.. f. Once your height enough level, start doing the weekly strikes. Complete these strikes and you'll get strange coin and upgrade materials for legendary gear. At the highest levels of difficulty you'll get legendary and exotic gear outright. Got a legendary shotgun for this week's Nightfall. But stop trying to win the lottery with monster drops. It's the least efficient and least effective way to equip yourself. I have HUNDREDS of hours into this game, and I've only gotten ONE (a Scout Rifle) weapon from a purple engram drop...and NO armor from drops. In fact I ahve MORE legendary items that popped from BLUE engrams...and just as many exotics (Icebreaker) that popped from a purple engram.
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  • Warlock armor is not weak. It's actually really well balanced. I have not once in all my gameplay ever felt that I needed anything more considering all the tools that we have available. It's our versatility in a vast majority of situation the really renders any special bonuses from gear a moot point.

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  • Depends on the situation. If you're running as part of a team, mutual fire support from team members makes your armor situation more-than-adequate. But if you play mainly solo, there are some SERIOUS moments of nail-biting in the early missions that are simply easier to manage with the increased durability of a Titan, or the (at that point in the game) superior melee abilities of a Hunter. As a high level Sunsinger, though, I agree. Warlocks can be pretty balanced.

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  • I see where you are getting at however I think the misconception is the linear approach for warlocks leveling. As different choices come up tactics change. I think the difficulty for the warlock class leveling up is from the lack of versatility that the class is inherently amazing at.

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  • I just want to again thank you for an excellent post, which is an island in an ocean of troll replies lol. The problem is mainly with titan chest options vs lock chest options. There is an imbalance.

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  • Did you even read what they wrote? Or...? Most of what they said is disproving your rant

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  • Disagree. There are different needs. Titans are durable...so they need buffs that increase their damage output. Especially if they are running as a Defender Subclass. Warlocks are designed to be DPS machines. They need buffs to increase their survivability or to help them if they decide they want to act in a support role (Light Beyond Nemesis)

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  • All good points. Does not change the fact that armour is seriously imbalanced between classes. Certain items for some classes have no counterpart for other classes, leaving the game markedly unbalanced overall. The classes are balanced, apart from armour.

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