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And special ammo
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And the raid set give + to heavy weapon ammo
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The classes are balanced, apart from armour which is seriously imbalanced between classes. You cannot compare solar grenades to void grenades. You cannot compare two grenades from armour to two grenades that require you to use one subclass (which happens to be the support class and least useful for solo play and DPS).
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Sunsinger is is awesome for solo play.
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Depends. I switch depending on requirements. Sun is clearly optimised for teamwork. Interesting. Point is, gear is badly imbalanced between the three classes.
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Depends. I switch depending on requirements. Sun is clearly optimised for teamwork. Interesting. Point is, gear is badly imbalanced between the three classes.
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Depends. I switch depending on requirements. Sun is clearly optimised for teamwork. Interesting. Point is, gear is badly imbalanced between the three classes.
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Solo play =\= DPS You can self res. If the class didn't have guns, that would balance it for PvE.
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I'd say the Sunsinger is the most useful for solo
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Edited by cbjoe: 10/20/2014 12:47:29 PMSunslinger is clearly optimised for teamwork. Void is clearly optimised for DPS. There is not much in it but it's hard to beat void for cutting through boss enemies and high level mobs. I switch to subslinger only for co-op and when key mobs are solar shield. Interesting! Point is, gear is badly imbalanced between the classes.
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Clearly your weapons aren't lvl'd because I rarely use my nova bomb because my weapons shred through bosses. Which makes sunsinger better for solo because you can revive, where as void walker you can just have teammates heal you so that's better for co-op.
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Your argument is now that class gear imbalance doesn't matter because nobody really needs grenades? Dude!
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Umm I nvr said nobody needs grenades, bit yes I rarely use my grenades because I don't need them.