[b]When you start playing Destiny, your best bet is to make titan or hunter. Warlocks always end up weaker, [u]because the armor available to them is nowhere near as good[/u] as what other classes can equip.[/b]
* For example, take the chest slot. My co-op buddy bought the [url=http://destiny.wikia.com/wiki/The_Armamentarium]Armamentarium[/url] titan chest armor from Xur at the weekend. This is clearly the most overpowered piece of gear in the game, and anyone can have it because Xur sells it:
- Have TWO GRENADES!!!!!!!!!!!!!
- Carry MORE ROCKETS!!
- Carry countless extra sniper or shotgun rounds
[b]Why don't warlocks have anything like that? Nothing for that class comes even close. This makes the game severely unbalanced. Players who make a titan character instead of a warlock character have a substantial advantage in every situation.[/b]
* Another obvious example is the boot slot. Why the lack of exotic boots for the lock class? [b][url=http://www.reddit.com/r/DestinyTheGame/comments/2hv5xl/here_are_all_the_exotic_armor_pieces_sorted_by/]Exotic boots are available for all classes, -- but not for warlocks![/url][/b] Why? This results in less armour choice for warlocks and a net lack of perks obtained from armour. Titans get exotic boots. Hunters get exotic boots. Warlocks were overlooked. Bungie clearly put a lot of thought into titans and hunters, but self-evidently overlooked warlocks resulting in numerous disadvantages and oversights facing the class which all need to be addressed at some point.
I have checked all available armor for each class. It's confirmed: warlocks have the worst gear. I don't mind there being great armor for other classes. What I do mind is that there is nothing that comes close for locks. Destiny was supposed to be a game in which one class does not have an advantage over the others. That is not the case, mainly due to unbalanced gear. Forget the negligible 1% buff or nerf that Bungie applies to weapons.to improve balance. Look at the huge difference between gear available to different classes.
I dearly hope Xur has [url=http://destiny.wikia.com/wiki/Voidfang_Vestments]Voidfang Vestments[/url] again this weekend. I didn't have enough coins for it the previous week, after buying Ice Breaker. I genuinely needed to buy IB when it was sold, because [url=http://www.bungie.net/en/Forum/Post/73153066/0/0]having played every day since day 1 I have literally never had any legendary or exotic weapon drops -- not even one[/url]! By comparison, my co-op buddy plays the same games as I do but and gets so much gear he has to shard it to clear space in his vault. Players who get drops don't know how lucky they are. When they switch weapons they are upgrading three weapons as they play. I have to waste kills on upgraded weapons until I save to buy a weapon from Xur or a Vendor. My co-op buddy doesn't usually buy charity handout gear from Xur, because he doesn't have to due to always getting drops, but I really do need it.
EDIT:[b] This is a post about the imbalance of GEAR between classes. Nascent class balance is a more complex issue beyond the scope of this thread. [/b]However, the classes are well balanced in this game. If that were not so Bungie would have addressed that before the minor weapon balancing that we are seeing.
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Warlocks are the best of the classes, and this is coming from someone who prefers Hunters and Titans. Titans are more focused on gear/weapons that give ammo and grenades and such, while Warlocks are meant to be the mages, of course. They get boosts to their magical stuff instead. You can't expect a mage to do as well as a warrior when it comes to weaponry and armor. You're basically complaining about variety here.
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No my sunsinger dosent have 2 grenades...no i didnt save my entire team with a self revive countless times...countless...no i dont revive twice as fast with my helmet...no my solar grenades dont protect us all...if you play higher level activities. ..theres nothing like a warlock
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The classes[b][i][u]ARE SUPPOSED TO FEEL UNIQUE AND DIFFERENT[/u][/i][/b] THEY FEEL THE SAME AS THEY ARE NOW EXCEPT EVERY FEW MINUTES WHEN YOU GET YOUR SUPER WHY THE FÚCK ARE YOU BITCHING ABOUT MAKING THE CLASSES EXACTLY THE SAME GOOD FÜCKING GOD
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You sir, are a moron
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Are you dumb? Gift of the Sun on the sunsinger which is ran most of the time by any warlock let's you carry two grenades with any armor. Voidfang Vestments let's you spawn with grenade energy which when combined with gift of the Sun practically guarantees you a kill every life in PvP. Arguably the most useful piece of exotic armor in PvP Star fire protocol, carry an extra fusion grenade. Now you're carrying two fusion grenades which allows you to use another perk in that tree. Heart the praxic fire. Further Shortens ability cool downss during radiance. With heart of the praxic you can now run strength/intellect heavy gear which means your one hit melee ability during radiance will cool down quicker and your super will recharge quicker. Apotheosis Veil. Activating your super regenerates health. If you have apotheosis veil you don't even need to touch the chalice during the crota fight. Warlock raid boots let you carry more heavy ammo and they also don't take up the exotic slot. All classes are missing a piece from the new exotic gear. Warlocks don't have boots, Hunters and titans don't have a chest. Self Revive. Nuff said Warkocks have great gear you just don't know how to utilize anything. All around Warlocks are the most versatile class with or without gear.
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Why would a Warlock need an armor for a second grenade when a class ability just gives that to them? Warlocks are amazing, bro. Both Warlocks and Titans lack the OP Golden Gun, but the perks of being a Warlock completely outweigh the other classes.
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Warlocks are the shit
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Uhhh sunsingers get to kick your ass from the grave, blind you with 2 grenades at a time, voidwalkers get to seek you out with the axions blow you to bits of dust with nova bomb and fly like dragons... This post is obviously made by someone who couldnt grasp the concept and skill of the warlock so just with the mainstream simple minded bulkish suits of armor.
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I do remember yesterday that my team of warlocks made a whole team of hunter and titans quit. In skirmish, let me tell ya they got nova bombed and they enjoyed floating away.
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Titan has self rez? Hunter has massive melee range? Hmmmmmm
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Self Rez in raids. Enough said
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how did this get brought up again? this guys been a victim of alot of flaming lol
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Praxic fire + gift of sun + radiance = God
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I have no problems as a Warlock.
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My skill tree make me have 2 grenades without having to use ur stupid chest, Croat raid boots gives me for heavys, self revive. #warlock master race
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I think they made it that way due to all the perks in the warlock subclasses. Especially because of self resurrection. And the over shield. And then you have the enemies explode when you kill them with your abilities. And the other classes just simply can't take as many hits (in my opinion).
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I understand that you are frustrated, but Warlocks have some of the better exotics, especially the new ones. Claws of Ahamkara give an additional charge to you melee abilities. Obsidian Mind gives your void bomb reduction in charge time for killing people with void bomb. That's just the two new ones I've gotten since the expansion. Compare to the hunter ones. Sure they get boots, but increases speed while looking down sights. How about a helm that allows hunters to zoom in with golden gun? Still not sure on a point to that. I am saddened to hear that you don't get exotic drops. At least everyone can solo the first crota chest, it's said to be able to give exotics. Beyond that be thankful that Bungie gave us Xur and his mildly annoying stock.
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Edited by Silvurphlame: 12/15/2014 7:18:33 AMEach, or at least most exotic armor pieces have a theme. Now not all exotic armor is going to work for all people. And some of it might actually suck. I laughed when I saw Ruin Wings' bonuses. That's what Heavy Ammo synthesis is for. I'm not relying on heavy ammo drops when I need to break out the big guns. (They do look pretty sweet through.) But, if you feel like your class's exotics [i]all[/i] suck then, respectfully, you need to check that you're using your class's exotic armor perks optimally. That is, with the right subclass perks and right supporting perks on other gear. For example, as a Titan sporting Armamentarium (which I bought because I was jealous of the Warlock's native grenade spamming abilities), I'm ideally going to want to max out Discipline to get my maximum cooldown time as low as possible. Then I want armor with perks like "melee hits reduce grenade cooldown," "throw grenades farther," "grenade kills replenish super energy," etc. Since my melee in this scenario is feeding my grenades, I want my Strength up there as well. If I could manage to get "faster melee speed" on this armor set as well then so much the better. If it were possible - need to look into this - try to get "grenade hits reduce melee cooldown" in there for maximum synergy. It might be a good idea to use weapons with Grenadier just to keep those grenades charging even faster. But hey, you can do all those things as a Warlock or Hunter as well. Sure, you won't be able to store an extra grenade, but if you can toss them out every few seconds anyway, what's the difference really? And the special and heavy ammo perks? It's only about a 20% bonus to total ammo carrying capacity in my experience. One extra rocket or another mag of machine gun ammo. A few more sniper rounds, fusion charges or shotgun shells. Not particularly game breaking in PvE. In the Crucible you probably won't get enough heavy ammo to take advantage of it. Maybe special ammo, but several exotics have that perk. EDIT: And the Armamentrium only lets you carry one extra grenade in reserve. If you're throwing them as fast as they charge, it won't matter anyway because you'll always be charging and immediately throwing, never building up to the second grenade. If I want to throw two grenades in quick succession, I have to [b]not[/b] throw the first grenade while waiting for the second to charge.
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So much lies.
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SELF REVIVE nuff said
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Quit whining and go playing cuz this long ass post about warlock armour doesnt help. Warlocks can revive from the dead with super - or have a ranged titan super Stop complaining
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Heart of praxic fire + functionally unlimited grenades for as long as your super lasts = weak? Something doesn't sound right there...
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Im a warlock and its fine
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Well you may not have exotic boots, but your helmets are pretty fly.
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Okay okay.. Let's look at it this way.. There obviously is a reason for the fact that warlocks have 'lesser' gear. I mean cmon! The classes are meant to be different. If I wanted to be a tanky class, I choose Titan. Let's face it, they are the toughest class in the game, but their agility is terrible. But what if I want agility? Oh, I know! A hunter! Super fast to get in and out of combat without dying. (Did I mention that they die super fast?) no? Well, they die super fast. I wonder what counters being low health all the time? !!!lets play a Warlock! #superhealthrecovery! #insanelypowerfulgreades! #selfrevive! Yep, warlocks are pretty much awesome. Who needs good gear when you are as awesome as a 'lock? *Rant rant rant* Point is this: Make 3 characters... 1 of each class.. Experience the joy of ... Wait for it... Variety! *bam!* you can now play destiny and enjoy the game in your own way! ..I think I'll go now and *ahem* Become Legend!