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Warlock Class Overview
Warlocks are masters of their own mind, possessing forces so powerful that their manipulation of the Light borders on mystical. Where the Hunters were purely offensive and the Titans more defensive, the Warlocks are more about energy.
As with most characters classes, the Warlock comes with two subclasses. The first is Voidwalker and will be available by default, and the second is Sunsinger which unlocks once players progress their characters to level 15. Here's how they break down.
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Sunsinger Subclass Players who opt to go with the Warlock will have the option to try the Sunsinger subclass once they reach level 15. It's setup the same way as the rest of the classes, forcing players to craft their Warlock by choosing enhancements, Grenades, Passives and Ability Modifiers. As always, we'll start off with the first thing players unlock, the Grenade. Solar - Creates a flare of Solar Light that will damage any enemies unlucky enough to be trapped inside. Firebolt - This Grenade releases Solar Light in the form of bolts. Fusion - This is an explosive that will cause additional damage when players are able to direct impact their target with it. The Abilities of each subclass are broken down into three categories. They are Movement, Super Ability and Melee. The first choice that players have to make is what to enhance their Movement with, and in the case of the Warlock that Ability is called Glide. While two of the enhancements are similar to the Voidwalker subclass, the third option is a bit different. They are as follows. Focused Control - This enhancement upgrades the Warlock's Glide so that they have better control over direction. Focused Burst - This will upgrade Glide to provide an initial boost of speed. Balanced Glide - This upgrade will provide the Glide Ability by increasing its speed and the player's ability to control it. The second Ability is the Super Ability, and it's the one that everyone is most interested in. In the case of the Sunsinger subclass, this Super Ability is called Radiance, and it allows a Warlock to fill itself with Solar Light, drastically increasing the effectiveness of all your abilities. It has a cool down time of four minutes and can be enhanced in one of three ways. Radiant Skin - This option will reduce incoming damage while the Radiance Super Ability is activated. Song of Flame - While the Radiance Super Ability is active this will lower the cool down time of all allies. Fireborn - Radiance can be activated after you die and will bring you back to life. The final Ability that players need to choose an enhancement for is called Scorch, a powerful melee attack that will set enemies on fire, causing additional damage over time. It can be enhanced by having Warlocks choose one the following three options. Flame Shield - Killing an enemy with Scorch will reduce incoming damage for a short amount of time and grant +1 Armor. Solar Wind - When hitting a foe with Scorch it will knock them back, giving players a chance to retreat or pull out their weapons. Brimstone - Any enemy that you kill using the Scorch Ability will cause them to explode. As is the case with all the subclasses, players must choose two Passives for their subclass, but they are exactly the same as the other subclass. For example, the Voidwalker and Sunsinger subclasses have exactly the same Passives which are broken down into a tiered system. Players can choose on option per tier, but may not want to use the same Passives as their other subclass. Tier 1 is broken down as follows. Arcane Wisdom - Grants +2 Agility and +2 Recovery Arcane Spirit - Grants +2 Armor and +2 Agility Arcane Force - Grants +2 Armor and +2 Agility Tier 2 will allow players to choose one of the following items. Ancestral Order - Grants +2 Armor, +2 Agility and +2 Recovery Chaos Order - Grants +5 Agility Devine order - Grants +4 Armor and +2 Recovery The last choice that players will have to make regarding their Sunsinger subclass is in a category called Ability Modifiers. These options work off of the same tiered system as Passives, and will grant players enhancements on their three Abilities. Tier 1 consists of the following options. Radiant Will - Increases the duration of the Radiance Super Ability. Sunburst - Killing an enemy has a chance to generate Orbs of Light. These are used to decrease the cool down time of the Warlock's Super Ability, Radiance. Viking Funeral - Foes that are ignited will burn longer and take more damage in the process. Tier 2 will have players choose one of the following. Touch of Flame - All types of grenades will ignite the Warlock's enemies, causing damage over time. Gift of the Sun - Gives players an additional Grenade. Angel of Light - Aiming down sight while you're in the air will hold you in place for a short amount of time. Unlock the official Destiny Digital Guide (also available in a Print Edition). Example Voidwalker Subclass Setup Fusion Glide (Balanced Burst) Radiance (Song of Flame) Scorch (Brimstone) Passive Tier 1 (Arcane Force) Passive Tier 2 (Chaos Order) Ability Modifier Tier 1 (Viking Funeral) Ability Modifier Tier 2 (Angel of Light)