This is my feedback to everyone at Bungie. I hope it will be helpful to you.
First off, my opinion on the game; I find Destiny enjoyable to play and it has kept me entertained because of its solid, Sci-Fi inspired, gameplay and well-made FPS mechanics as well as it RPG inspired collecting and levelling of gear & weapons. After completing the story however it does become very grind heavy and repetitive with not that many things to do. This is alleviated a little by sharing the world with other human players because of those random, entertaining chance encounters with someone else out in the field and because it’s more fun to do missions with a group when you get bored of doing them by yourself. However, in my opinion, the story campaign (although not as coherent or as epic as it should be) is one of Destiny’s strongest points because, while it lasts, it offers a sense of progression that is much more entertaining than just playing the constantly repetitive cycling of the same old Patrols, Strikes, Bounties & PvP.
This is because the story allows us to interact with the obviously rich (yet largely unexplained) world that you have created. Through the story we are traveling to new places, meeting new characters we want to know more about and watching our own created character/avatar progress visually within events (new look, new ship, new abilities, etc.). The story in combination with the Patrols, Strikes, Raids, Bounties, PvP and etc. is what makes Destiny good. Without a [b]continuing[/b] story full of interesting plot points, situations and characters that feeling of progression and entertainment in Destiny is no longer as satisfying because it becomes too focused on repetition heavy grinding.
For me Destiny is an interesting experience and a very playable game but it feels like a lot of things are missing. I like that Bungie took a risk in making Destiny something slightly different and dared to be more ambitious. High aspirations are difficult to achieve however and I feel the game has a lot of room for improvement. Destiny shows a lot of potential and with time, patience and care it can become a truly memorable game. I sincerely hope that some of my suggestions below can be of help.
[u][b]Suggestions for Improvement of Destiny:[/b][/u]
1) [u]Conversations and Dialogue Choices:[/u] - Incorporation of the ability to converse with the variety of interesting characters you meet (like the Speaker, Vanguards, Cryptarch, Queen, etc), including your own Ghost - he could be the player’s source of info that explains the exposition in the Grimoire cards. It would certainly give more of a purpose to having Peter Dinklage's voice.
Being able to choose from a set of dialogue choices with the characters you meet would really boost Destiny and it would let you feel more personally engaged with your character and with the game's world. The player would have more choice as to how to represent their character in the world (angry, calm, distrustful, etc.) but it would also serve the purpose of getting information without breaking the player’s immersion. I mean, for example, the Speaker's dialogue could have been, [i]"You probably have a lot of questions Guardian. Shall I tell you of the great battle that took place centuries ago?"[/i]
With a menu giving you options based on what you would like to do at that point, i.e. [i]'Yes', 'No'[/i] or [i]'Tell me something else' [/i](like how long have I been dead & how come Ghostlage over there could revive me?) You can return to the Speaker & others from time to time for more conversations and etc. To me it feels like a natural fit for Destiny.
2) [u]Quick Chat Options:[/u] - I know Bungie are working on a refined voice chat system but I’d like to see a text based quick chat system because it would be more efficient in the long run, i.e. not everyone has mics and sometimes pre-made quick chat text options are quicker when interacting with a random player. For example, when holding down the select button or up on the D-pad (whichever convenient button) a menu comes up with pre-made text such as, “Hi”, “I’m doing Strike wanna join?”, “Treasure Chest!”, “Dead Ghost”, “High level enemy”, and etc. Ace Combat Infinity’s quick chat text would be a good example to follow.
The ability to set up a beacon or ‘ping’ on the map to alert other players to a location would be good. It could show up as an icon on everyone’s HUD with details like ‘Treasure Chest’ or ‘Help with Enemies.’
Also, this controller scheme image that many other forum users have suggested is quite good:
http://i.imgur.com/FSfWoZo.jpg
3) [u]Bullet Sponge Boses: [/u]- Make the boss battles more about utilising tactics rather than finding a good cover spot and throwing bullets at them until they collapse or grow bored and say “Alright, you win. I have to pick up my kids from school.” For example, give the bosses vulnerable hard points that can only be accessed from a certain angle and they shift or shield them over a period of time so you have to keep adapting to how they move.
Or let us lower the capability of certain bosses’ main weapons by destroying them when exposed (only to have a different type of weapon take it’s place but you’ve done more damage to the boss so it’s a tactical trade-off). For example, the battle with Sekrion Prime (from such roles as ‘The Nexus’ Strike on Venus). Sekrion uses two giant cannons to clobber you with in addition to a rotating shield. Why not make it so that we can cripple his cannons if we focus enough firepower on them. Once both are down Sekrion then transforms and brings a shielded cannon into play, which you cannot destroy. It can wipe you out in one hit but it needs a 12 second charge every time it fires. More variety/stages to certain bosses equals less boredom when fighting them repeatedly.
4) [u]Ship Combat and Spaceflight:[/u] - Like with [i]Halo: Reach [/i]or something akin to [i]Star Wars Battlefront 2[/i] where you could have boarding actions. For example, being ambushed by a Fallen ketch could be like a public event but in space. You dogfight with the fighters and can fly into the huge mother ship where you can get out and proceed to destroy the mother ship from the inside while other players are attacking it from the outside. All of it culminating in a timer where every human player still inside the big ship have to race to their jump ships and fly out before it explodes.
I like the ships but it would be much better if we could actually do something with them like fly them around space ala [i]Freelancer[/i] or have a rail shooter like [i]Star Wars The Old Republic[/i], etc. Maybe actually have a garage space in the Tower where you can customise weapons, colours, armour or at least walk around the outside and inside of your ship before launching if you wish (ala [i]KOTOR[/i]). Or something like a Mace Griffin style cockpit view would be awesome. To be able to stand up from behind the control yoke, walk into your in-ship armoury, look around your guns hanging on racks, then return to the cockpit & take the controls again (make the ships kind of a personal living space).
In smaller terms it would also be cool if you could make it so that we could use the left stick to do some spins and turns with our ships during the loading screens. That'd be something fun to do while killing time, especially in a group. These are but a few ideas. There’s many more out there on the forums concerning ships. Looking at the how the ships are modelled with weapon hard points and etc. I feel that you guys & girls over at Bungie already have a plan but there’s no harm in considering the majority of people’s suggestions – also there’s no harm in giving us these more interactive & flyable ships sooner rather than later :)
5) [u]Last City & Sparrow Races:[/u] - It would be great to open up the Last City below the tower into an extended social space for exploration and minigames like sparrow races. Would also be nice to be able to apply shaders to sparrows, ships and weapons – might as well get that in there.
For now these are most of my suggestions for the improvement of Destiny. Thank you for reading. Hopefully this post is helpful to you guys and girls at Bungie as you continue to work on and improve Destiny.
[u]EDIT:[/u] Fellow Guardians & forum users please feel free to comment on my suggestions and even post your own suggestions for improvement. Destiny is what we choose to make of it after all.
-
[b]Further Suggestions for Improvement:[/b] 6) [u]Ability to Control Your Ghost:[/u] Being able to control Ghost on occasion. For example to float around and get into spaces your character cannot get inside and bring back treasure or scanning/hacking mini games where you use your Ghost to help out other players by unlocking doors for them, finding secret paths, scouting ahead and even closing doors to keep the enemy at bay - this could be done via your smart phone or tablet. 7) [u]Night Time Changes Things:[/u] Scarier mood when the sun goes down and harder enemies come out. Your Ghost flashlight (switch on and off) becomes more essential to rely on during nighttime. These additions would be very cool and it would make for more variety - makes the player inherently more cautious, etc. If Bungie could do something with the night time cycles similar to the S.T.A.L.K.E.R. games that would be fantastic! To anyone that's ever played Stalker: Shadow of Chernobyl or Call or Pripyat, you know what I'm talkin' bout ;) Only the brave, the foolhardy or the higher level players go out alone into the wilderness at night! 8) [u]Offline Mode:[/u] For when PSN or Bungie's own servers are down or when the player doesn't have access to the Internet or a good quality connection. An offline mode where you can do the single player activities to level up your character & gear would be good to have because more choices in how you play/access the game equals more happy customers. I have no problem with Destiny being online only because that’s one of its major selling points but it bears thinking about how an offline mode could be incorporated into the scheme of things.