For me, crucible is one of the funnest parts of Destiny and I've played over 500 games so far. I would hope that this fact and my extensive experience playing other FPS games would give me some idea of what balance feels like, and to be honest, I don't always feel that while playing Destiny. Here are some things that I think would make the Crucible a more fun and balanced environment for everyone.
[b]Weapon Balance[/b]
[quote][b]Pulse Rifles[/b]
The vast majority of pulse rifles are far to weak to be competitive in crucible (there are some exceptions such as Red Death).
-Just straight up increase the damage like what was done with scout rifles, some of the already competitive pulse rifles may need to be toned down to compensate.
[b]Special Weapons[/b]
Special weapons are extremely powerful at their roles, as they should be. The problem is, this class of weapons, which should be very niche, end up being used as primary weapons. I don't I think that you shouldn't be able to play an entire game without ever pulling out your [i]primary[/i] weapon.
-reduce starting ammo of special weapons to 1 or 2 magazines depending on size.
-reduce amount of ammo received from ammo crates. I should not get 17-33 fusion rifle shots from one box.
-sometimes you lose some special ammo on death. Make this happen all the time (or only if you currently have a special weapon equipped upon death). When you die you lose 1 magazine (or maybe just however may shots are left in your magazine) and that is dropped as an ammo pack for the person who killed you.
[b]Fusion Rifles[/b]
Shotguns are close range weapons. Sniper rifles are long range weapons. In my mind, fusion rifles should be mid range weapons. Right now they are kind of shotguns with a much higher range cap, at the small price of a short charge up time.
-Reduce fusion rifle damage, but make the bolts increase in damage the farther they travel up to a point determined by the gun's range stat. This may additionally require a slight increase in the spread of the bolts if this would cause fusion rifles to be too dominant at long range.
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[b]Hunter[/b]
[quote][b]Blade Dancer[/b]
People seem to complain about BD all the time. Personally I think it is actually one of the weaker supers. If I were to change anything it would be to:
-Reduce duration of Arc Blade
-Reduce lunge range and aim assist or Arc Blade
-Buff the RT abilities of Arc Blade (Showstopper, Razor's Edge, Vanish) and reduce the energy required to use them
[b]Gunslinger[/b]
Many hunters are running GS over BD now for a reason, it is much safer and more reliable.
-Reduce duration of Golden Gun
-Reduce hitbox of Golden Gun shots
-Buff throwing knife to always be a one shot headshot
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[b]Titan[/b]
[quote]Bungie, please just delete this class. No? Damn. Well it was worth a try.
[b]Striker[/b]
Fist of Havoc is currently just way to powerful. It is the only super in the game with absolutely no counter-play. And things without counter-play just aren't fun.
-Increase the length of FoH animation to allow some time for reaction, like Nova Bomb has.
-Reduce the damage resistance mid animation. You keep your super if you somehow die mid animation anyways, so this is pretty reasonable imo.
-Reduce the duration/range of Pulse Grenade. I would trade my hunter's Arcbolt Grenade for this any day, it is a 100% upgrade.
-Give Shoulder Charge an actual cool down (maybe tie it into Storm Fist), then half the sprint duration before activation to 1 second. The fact that you can go ONLYUSEmeSHOULDER in rumble and do extremely well is a little ridiculous.
[b]Defender[/b]
Where it stands right now Ward of Dawn is very powerful, especially in objective game modes. The fact that you can get a free salvage capture or hold a control point uncontested for 30 seconds (I believe it is a minute with the duration upgrade) is game changing.
-Reduce duration
-Reduce the amount of damage it can take before being destroyed. At the moment it is a fairly unrealistic goal to take one of these down without another super.
-To compensate for reduced effectiveness against normal means, make it do something against FoH and Nova Bomb. Perhaps make those inside the bubble only lose half their health.
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[b]Warlock[/b]
[quote][b]Voidwalker[/b]
I'd honestly say this might be the most balanced subclass in the game. Nova Bomb might be able to use some slight tweaking in terms of the damage resistance during the animation.
[b]Sunsinger[/b]
Radiance is one of those abilities that is hard to balance, because it has a high skill curve.
-Reduce the animation time of activation, particularly while resurrecting.
-Do not announce the resurrection, the sound of activation should be enough, as it is for all other supers.
-Slightly increase the cool downs of grenades while Radiance is active. You should only be able to recharge grenades as fast as you through them with exotic chest, the Heart of the Praxic Fire, upgrade and max discipline.
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[b]Matchmaking and Stuff[/b]
[quote][b]General Matchmaking[/b]
-Try to put players with less crucible playtime together, or at least divide them equally among the two teams. I played a skirmish game the other day where both my team mates were under level 10 on their first character while the other team was all above level 25. No one in the game was in a fire team.
-Try to match fireteams up against each other
-Add some sort of map voting system or some way to blacklist certain maps. I hate First Light and will admit I usually leave instantly. A lot of the time there are at least a couple of people in the game who feel the same way.
[b]Leavers[/b]
-Make a penalty for leaving: short crucible ban, reduced crucible reward gain for a some amount of time (rep/xp/item drop chance)
-Implement a surrender vote for teams who think it is hopeless to win. Teams who surrender either receive less rewards or there is a penalty for surrendering a lot, so fireteams don't abuse this for quick rewards. An alternative to the penalty is to make you unable to surrender until a certain time limit or until behind a certain amount of points.
[b]Voice Chat[/b]
-Please Bungie...we beg you.
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[b]Reward System[/b]
[quote]The reward system right now is just not satisfactory. Sure, everyone gets a chance, but you can do that while still rewarding players for doing well. Keep in mind that with this system, rewards will not be based on level at all.
[b]Team game types:[/b]
-The top 1/3 of the winning team gets 3 rares, but have a chance of getting 1 legendary and 1 rare, or a very small chance of getting just an exotic.
-The middle 1/3 of the winning team and the top 1/3 of the losing team get 2 rares but have the chance of getting a legendary instead.
-The bottom 1/3 of the winning team and the middle 1/3 of the losing team get 1 rare
-The bottom 1/3 of the losing team gets 1-2 uncommons
[b]Rumble:[/b]
-The winning player gets 3 rares, but have a chance of getting 1 legendary and 1 rare, or a very small chance of getting just an exotic.
-2nd and 3rd place get 2 rares, but have a chance of getting 1 legendary
-4th and 5th place get 1 rare
-6th place gets 1-2 uncommons
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[b]Bugs[/b]
[quote]-Hunter flux grenades and warlock fusion grenades will sometimes not stick to enemies hit
-Fist of Havoc will sometimes activate without going through the animation
-Blink strike will sometimes OHK (this could be backstab registering incorrectly)
-Sunsinger Flame Shield ability will not always activate
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Please feel free to let me know how wrong (or right) I am about any of this. Also feel free to post any changes you think would make crucible a more fun environment for everyone.
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I made a new thread dedicated to Crucible reward system in which I made another possible reward system that is probably a little more reasonable: [url]http://www.bungie.net/en/Forum/Post/73809185[/url]