I will give you that, oppression was probably the better term to use. By suppression, I meant the restraint on the gaming community as a whole. However, oppression does fit much better, seeing as a hard wipe is a unjust control and cruel treatment of the gaming community.
However, I strongly believe you are wrong about my RNG statement being null. In my post, I stated that every player is ran through the same RNG system. What is implicated in that statement is that each player is presented with equal opportunity rather than equal gain. Each player is presented with the same allocated attempts at obtaining the Mythoclast and the same drop rate percentage. If equal opportunity is null as you say it is, then that means drop chance does not exist. Therefore a Mythoclast would always drop for all players or it would never drop for all players.
Player A obtains a Mythoclast on their first ever hard mode raid attempt. Player B has ran the hard mode 2 weeks in a row on three characters and has not obtained the Mythoclast. What can be assumed is player A is more lucky than player B. What is not commonly assumed is the drop potential of other items for player B. Player B may have received one or more of many of the highly lusted raid rewards which would allow player B to preform at a higher threshold in both PVE and PVP. Even deeper, what is not assumed at all is the previous luck of player B in all other activities, compared to player A's luck in previous activities. In other words, the more an action is repeated, the more clear an average will become. Player A may have preformed poorly in the past due to unlucky drops while player B may have preformed highly due to lucky drops.
Your argument did gain a good amount of strength due to the announcement of the Atheon glitch patch. This leaves us with a conundrum, seeing as both of our arguments come with flaws and strengths. Your argument punishes the cheaters, but has massive collateral damage to the vast majority of the player-base who does not cheat and/or does not care about their stats. My argument in a sense rewards cheaters, with little to no implication to the majority. This is why I propose a third option - Any players who are dissatisfied with their stats may choose to reset their crucible stats back to zero. This option is only to be available for a short time after major rebalancing patches where a player may feel their stats were affected in part by unfair weapon and class imbalances.
- MLK Jr.
[quote]“We must accept finite disappointment, but never lose infinite hope.”[/quote]
This quote is awfully relevant to the RNG system. In a Destiny scenario, finite disappointment would be not receiving a overpowered weapon such as the Mythoclast on hard completion. Infinite hope would be the faith and determination that one day, the Mythoclast will be dropped. It sounds like Mr. King would not have a issue with the equality in this game.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.