originally posted in:Xbox One
So, the couple extra rounds for rocket launchers is awesome, but when I equip my machine gun I get 1 extra bullet... Has anyone else noticed this? I have the Corrective Measure fully upgraded. 300 round capacity/100 round clips. With lucky raspberry I get 301 round capacity. WTF??
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Edited by Woken00-: 10/18/2014 10:11:11 PMThe problem is it gives 1 extra round... 1 Without the weapon perk, you have 55 round mag and 300 total rounds. Perk equipped, 100 rounds and 300 total. Extra heavy ammo perk equipped without the weapon perk equipped, you have a 55 round mag and 301 rounds total. The armor perk only gives 1 extra round no matter how you look at it. On rocket launchers, 1 round on a stack of 7 total of 8. On LMG, 1 round on a stack of 300 total of 301. On a side note, for other weapons (hand cannons, auto rifles), the armor increase to ammo stacks.
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Its because of the field scout upgrade on the corrective measure, there's still a cap to how much machine gun ammo you can hold. Also the auto rifles that hold almost a thousand rounds have shit impact so they need more bullets to do the same damage as high impact weapons. Like how handcannons hold a little over 100 but crit for 1500 or more.
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Field Scout on weapons has confusing interactions with bonus ammo on armor. Most folks having unusual results with ammo tend to be using both.
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You get extra ammo in your inventory, not the clip. Maybe there's a limit to how much ammo you can actually carry and with all the upgrades you have stacked you're at that limit.