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10/17/2014 5:48:09 PM
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That would make it useless.(I use gun slinger) that's like as if you took away the blast radius on the orbs warlocks through. It wouldn't make it worth a damn. It's a super get over it. It's not hard to run away I'm a hunter and when I see someone in blade dancer I don't shoot I run in order to live they don't travel much faster than regular people they just lunge.
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  • So your logic is to run away. So forget holding a control point in the last few minutes that can win or lose the game and RUN from the blade dancer. Good logic!!!

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  • Did you forget that nova bomb an smash can easily wreck a blade dancer? Every super has a counter

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  • Yea because everybody pockets their super. Again when your down to the last minute and you already use a super to gain control of a point, running away is the last logical thing to do if you want to win. Sitting on a forums saying "All you do is counter with your super is a lazy rebuttal," when comes down to situational play then come talk to me on how pocketing your super to only counter others supers works out for you.

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  • I keep it until I absolutely must use it. Getting a few off a point can be done without it with the right team and tactics. But you're right, it is extremely situational

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  • Keyword "right team" which means playing with friends. More then half of the gaming community games alone. So your going to rely on a bunch of random teammates with zero communication(due to Bungie not putting a communication system) to help clear a zone. Good luck with that. Have I had games with randoms that knew what they're doing, you bet, they were the best games I've had but those games were a few and far between.

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