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#feedback

Edited by Godin: 10/18/2014 2:56:40 PM
69
10
Godin

Fixing Destiny, Part 1: Light Levels- trash them

I agree with your general idea

359

I like it as is

360

I have another idea to add on, or fix the problem

52

PAUSE. Don't say jack shit yet. Okay, got your attention? Good. Now, Before I go on about how I despise light levels, and why I want them removed, I'd like to explain what I'm doing. Over the years, I've played many games, and many alpha's/betas. I've talked frequently on the forums throughout said games lifespan with both fellow players and developers, and I noticed something, and something great: discussion between both groups (the players, and not just from one angle, but as many as possible, and all developers who are working on that particular thing) brings greatness to the game, and the faster this communication starts, the better. With this in mind, I'm going to make a series of posts (frequency of the posts will be whenever I feel like it, so if you want to see more of my opinion, either PM me, or wait :P) giving my opinion on pieces of the game in which I want to discuss, and not just to one particular group, but to all (yes, I'm saying that I want [i]EVERYBODY[/i] to give their opinion, even the devs). But, please, at least read the entire post before posting. Also, as one last note, I'd like to stress this: [b]Under no circumstances are these to be taken as end all solutions to fix the game. [/b]They are my opinion, and since I'm just a mortal, imperfect human, I can't make a perfect solution for everything. Although, I'm going to try damn hard to get as close as I can. And everyone else can hopefully fill in the gaps. With that said, let's get started: My first post as the title says is about Light levels. Now, if you're not brain dead, or is just horrible at figuring out someone view point from a title of an opinion piece, I hate light levels. They make it to where they force the use of an item that you might not want to use in order to have a higher level, and therefore have a better chance of surviving things. In my opinion, I would just get rid of them. It unnecessarily slows down character progression, especially for PVP players who have no intention of doing raids (and having to deal with RNG to possibly have to wait for weeks just to get the gear necessary), and it limits choice of picking the gear you find is better suited to your play style (the raid gear might have bonuses that in your opinion is worse than what you had on before), or even limits the choice of your style (yes, that's a criteria :D). It just puts limitations on what you can use, and I hate being forced period (you'll find that I'll be mentioning that a lot). The only other option I would say to have a way to alter the stats and bonuses, and even the looks to make it how you want it. You could do this by say combining armor (this could even go into weapons), and taking certain parts of them, and with a cost (high amount of ascendant materials?), and combine them into one. So if you find a gun with certain bonuses that you like, but have another that has the element you want on it, or rather a armor with certain stats, but the light level you need, all you have to do is do this process, and you can shape your character into something truly unique. Alright, that's it. Discuss. Oh wait, before I forget, I'm going to post a poll just in case this actually turns into a big thing, and I can get a quick consensus of the community's thoughts. Peace, Godin EDIT: This first one has gone decently. It seems that some people didn't get my point (the few who decided to quickly scan through, find what they think to be wrong (PVP thing), and try to refute it, then fail). Otherwise, It seems that Many people came along with a multitude of great ideas, most of which could be used at the same time: First off, the modification idea. We'd go to the Armorer/Gun-Armorsmith/Blacksmith (can't decide on a name), pay X currency, and you could take apart a weapon or armor to get parts. These parts would be the bonuses (Like say the Invective Bonus), stats (Int., Str., Dis.) handling (ROF, Impact, etc.) and Power and Defense, and be able to apply it to other guns or armor. For this, I'd say that to put it back together, we would possibly need a material, currency, or both to do it. Lastly, I would say that Raid anything, and exotic anything should never be able to go thorough this. They should stay as unique items (which reminds me, raid weapons needs their own tier. They are stronger than regular legendaries, but not as unique as Exotics). Styles Could however be solved in a much simpler way: as hagintora explained it to me, in DCUO, if you got a piece of gear, it would automatically save as a skin in your inventory. This would essentially get rid of the uniqueness of each character (barring the facial customization, in which they just need to do a batter job at imo). That just needs to happen.

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  • Edited by MightyJonE: 10/16/2014 10:55:04 PM
    I may be wrong, but I suspect the light levels are just a short-term fudge to help extend the game's limited content. When the story continues proper in the DLC, I wouldn't be surprised to see the light levels removed to allow players to start levelling up beyond 20

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