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#feedback

10/10/2014 2:23:51 PM
13

A reason why AR nerfs won't work

There is one reason why everyone crying foul about ARs doing too much damage and them having too much range is not entirely viable. Even if you nerf those elements, the answer won't be balanced until you take note of one of the other advantages the AR has... Supression. Supression is one of the reasons why I find the ARs hard to fight against. Where as they get tiny bumps to their crosshair from my Hand Cannon shots, once the firefight starts, I find it rather hard to aim when my crosshair is on half-way to moon from thei AR. Even though I do feel they do rather much damage, and some (like Suros) have way too much range (I lost a goddamn sniper fight to one), I think supression is an element everyone should take into account.

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  • I categorically disagree with decreasing a weapons power...ever. If you have to bring all the other weapons up a little to compensate so be it, but I'm pretty good at autorifle critical hits and now they are going to decrease the effectiveness of those by 1/6...I'm used to how long it takes to kill various enemies with the auto rifle headshots, this modification is likely to lead directly to increased deaths because I'll cut my shot string short as I'm used to having 1/6th more damage done.

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