originally posted in:Spears of Destiny
View Entire Topic
Edit: Congrats everyone we were successful (at least in part) Please read Bungie's newest announcement here http://www.bungie.net/7_Bungie-Weekly-Update---10172014/en/News/News?aid=12295
DeeJ,
I have waited for destiny for a long time and had high hopes, but now you have proven to me that you have no idea what players want. This patch/suicide note, is absolute crap. I was a good little fanboy, I was willing to overlook the flaws in story line, gameplay, crap PvP, and mission design (yay protect dinglebot again while he performs a task that takes the storyline nowhere, I love this one!) I was even willing to overlook the insane bullet absorbing ability of every boss, and the fact that higher difficulty just meant adding oversheilds and even more damage absorbing powers, instead of a need for a new strategy. I was even willing to find 5 other players who had high levels, and enjoy dealing with frustrating glitches (oh look the portal didn't teleport me when I stepped through it again, guess that's a wipe guys, let's start over) and all because I wanted the best weapon in the game, you know a weapon that said "this guy went through days of the gaming equivalent to water boarding to get that, he earned it" so that you could nerf it by a third! Screw you bungie!
With great skill comes great reward, or now in this case with great skill comes the same stupid garbage that everyone else can find on the ground from a lvl one enemy! Do you understand nothing about what motivates gamers, and especially MMO gamers? We want that item that wails on people and does more damage than any other, because we earned it! The sense of accomplishment after doing the immposible and then having others recognize what you have achieved. It is the same reason we level in the first place, so that we can go back, find the mobs that killed us before and destroy them utterly, and in record time! (Btw you screwed that up as well, I shouldn't need to shoot a lvl 5 mob 4 times to kill them at level 29, they should explode, and peices of them should rain down on me as if its a blessing from some wrathful God. Also level 5 mobs should cower in fear of me, and hope that I do not turn my gaze upon them lest they are destroyed. What they shouldn't do is jump in my face like they did when I was a level 3) In short bungie, all of your weapons suck and need to do more to make us feel powerful in PvE when we reach endgame, they do not need to be nerfed, simply increase the ones you failed on.The enemies beneeth my lvl should act like it, they should act like we had to when we saw a level 25 and were only a lvl 10. (we ran away, fast, or were cut down with barely a wave of their hand, and we could do no damage to them.... at all......even with rockets!)
Bungie you have just turned a game that I was willing to forgive almost anything and justify its flaws to anyone....into my next trade in at gamestop. Once upon a time Xbox had a game called chromehounds and it was perfect for a year with a thriving online community, then they listened to the 10 year olds whining about it not being fair that people who worked for 400 hours had better gear than they did and could kill them, so they patched it to make it more fair to the newcommer who had invested no time and earned nothing, and the game died in under a month, please take this lesson to heart. As for myself and my clan, we want to stay and play for years but if you reward our loyalty and hard work (not to mention endless hours of raiding) with nerfing our loot, and ruining our clever strategies on raid we will go where we can get that feeling of accomplishment again, and you can pander to the casual gamers that are going to stop playing your game in 2 months regardless of what you do. Games where you level are meant to give advantages for leveling and games with Raids (MMOs) are supposed to have overpowered rewards for doing insane things on insane levels. Basically you have made the Raid even more difficult and reduced the reward for it, and taken away the aspect I liked most about the raid which was it forced players to be clever, to find ways to beat him that you did not intend (since you clearly intended for every boss to have the same strategy, dump enough ammo to cut the great prymids in half while avoiding getting shot and destroying the adds) let us face the truth, going from level 29 to level 30 is a tiny reward and it means shredding all the gear you bought or found for gear with very similiar stats and a slight defense bonus or worst case you end up with stats like "Increases shotgun ammo" when you hate shotguns and would rather use anything but that, to kill an enemy. If players whine about being killed in PvP too much by the Vex Mythoclast then here is a novel Idea... GO GET A MYTHOCLAST YOU IDIOT! The whole point in beating the overly difficult raid on 30 (soon to be almost immposible) is to improve.
This game just turned into a little league soccer game where "everyone is a special little snowflake, and nobody keeps score because no matter what you do we are all equal" So I am done excusing this game and may be done with it completly very soon. If this game had come out without the Bungie name behind it, it would currently have a score of 20/100 instead of 77/100 and you just took away all the incentive to play, by breaking any reason to participate in the ridiculously difficult endgame content. I beat level 30 Raid five times with the help of my very skilled clanmembers and can see no reason at all to beat it a sixth time. My disaspointment is only surpassed by your shame bungie. I hope you learn a lesson and spend more time fixing issues and creating new content (which of course you will then divide up and sell to us in ridiculously small increments) and stop destroying the few parts that already worked. Perhaps even try out a game that includes bosses more complicated than those found in "Contra" (bosses can absorb more damage and deal more damge with each level) and more mission depth than found in pong (defend stupidbot, and activate horde mode are not your only choices bungie, I promise). Right now you have held all of us hostage with the promise of great things in the future but crap in the present. When the Cryptach did that you said you took him to the woodshed, So take this as your trip to the woodshed and learn your lesson, if I wanted to play a game where everyone is equal and has the same gear I will go play call of duty. If you want me to spend years leveling up and "becoming legend" than reward me accordingly! You are Bungie, now act like it.
Edit: Some sort of response from Bungie would be greatly appreciated, so DeeJ if you read this drop us a line, I am sure everyone is more interested on what you have to say than they are in what I have said, I for one await your response eagerly, even if you just say "I read this" Thanks.
Edit: Day 3: Bungie, DeeJ, Your silence is becoming deafening.....
-
I don't even have the Vex Mythoclast, but I'm pissed at this patch because it shows that Bungie's priorities are f***ing RNG, just like their goddamn effort vs reward mechanic. Instead of fixing things are broke, they are concentrating on PVP balance? There are a whole slew of, what I would classify as "critical" areas of the game that need to be addressed. Things that are obviously "broken". Things that need to be fixed/addressed or they will start losing players (actually, they allready have started to lose players...). But instead of this, they "hotfix" for PVP? And even then, their "fixes" display a complete lack of understanding of their own game. My raid group can clear to Atheon without a single death, but we routinely wipe on Atheon because: 1.) The closest person gets teleported into the time gate 2.) The closest, the person that jumped and the furthest person get teleported into the time gate. 3.) When leaving the time gates you get placed on the wrong side and killed by Atheon/Harpies. 4.) When leaving the time gate you get placed at the wrong time gate and killed by Atheon/Harpies.. 5.) When leaving the time gate, you don't actually leave and are stuck. Beating Atheon (for us), isn't a matter of executing the mechanics of the fight properly, but recovering as quickly as possible after the encounter bugs out, and hoping it only glitches once. The reward for [i]effort / time invested / risk[/i] is another big issue that affects every aspect of the game. The "Loot Caves" were an issue because it was the most direct "Effort vs Reward" payout in the game and was (oddly) one of the most social aspects of the game. Right now, the only "Rewards" in the game are gained via a random number generator, with the exception of 5 exotic bounties. But even those exotic bounties are gained via a RNG. (Oddly enough, I've gotten the same 3 bounties offered 13 times now...) What exactly is going to keep players playing the game if the only way to progress through the content past a certain point requires us to acquire gear, if the only way to acquire said gear is through complete randomness? But no. It's more important that Bungie Hotfixes PVP by nerfing the f*** out of PVE gear. Even the nerfs display a complete lack of understanding of their own game. Thanks to the Iron Banner (that isn't what it says it is, lol normalization...) I've been encountering players with the Vex Mythoclast a lot. It sucks getting 4-shot by by someone with the vex and dying. But really, with few exceptions (scout rifles?) Time-To-Kill is about on par with all of the primary weapons save the [b]Universal Remote[/b]. Incidentally the Suros Regime when ADS does comparable damage to the Mythoclast; the difference is the rate of fire (and magazine size...).