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10/16/2014 2:37:51 AM
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I'm sorry but the Templar fight is still really easy. First time we ran it without jumping to a sniper platform and we downed the Templar first try.
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  • That's literally not the point of this post whatsoever...

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  • Edited by Mickirugi: 10/16/2014 2:50:50 AM
    Sure it is. People think it's a punishment. However, it doesn't make anything more difficult. In reality, the sniper platforms were an exploit. Anyone with any knowledge of raiding in any game knows that. They just removed the exploit. It's no different than the loot caves.

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  • Edited by Orthus: 10/16/2014 11:50:02 AM
    I think you are missing the overall design philosophy that bungie is using for the raid the game in general. Their philosophy seems to create intended player behaviors and intended us of mechanics (limiting the depth of how you can use those mechanics). Were it may actually behoove them use a design philosophy where they just give players tools to complete challenges and puzzles put infront of players and view all solutions created by those tools as intended barring malfunctioning code. As the latter creates more acceptable depth and exploration of game mechanics where as the former dissuades players from exploring the depth of the game mechanic in fear the depth is not intended.

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  • You've never raided in any other game have you?

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  • Does the general knoxx fight count as a raid?

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  • No

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  • Edited by Orthus: 10/23/2014 1:28:44 AM
    Than I have never done a raid in any other game. However I don't think it is wrong for players to try and solve the raid with RPG or FPS mindsets since bungie has state this is not a MMO. Do you think it is wrong for players to look at the terrain as more than just scenery/setting but to see it as vantage points, cover, and concealment? The point is that players are not coming into the raid with a MMO raider mindset so they are thinking more outside the box and more like RPG and FPS players than they are as raiders. This means they will see things from a different perspective and some will view the platforms as intended vantage points with cover to use against the encounter.

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  • Also, there's only two things take make destiny not an MMO. 1. Because Bungie says so and 2. The game is instanced off holding a few people per instance. EVERYTHING else about this game is an MMO.

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  • Considering how incredibly easy those platforms made that fight, it should be obvious as an exploit.

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  • However not all players would view it as an exploit due to the fact that you were never told to go there, however consistency of game rules (If you see enemies there you can go there) and negative possibility space that hinted to players that they can time their jump right. (https://www.youtube.com/watch?v=hnxVOUSzX4A) Now what this means is that when you have players with a wide range of mindsets and thought processes wild strategies are going to emerge that work that might seem exploitative or unfair to a different mindset of players. Now I am not saying it shouldn't be patched however that the devs should be more careful with negative possibility space and possibly even reward players for finding negative possibility space. Now please understand that the idea behind this tread, as I understand from the OP is that bungie seems to be discouraging players from thinking out side the box in regards to the MMO raider mindset. Not that patching the platforms or even the cheese strategies are a bad thing but the message that they are conveying by only patching them in a very heavy handed manner that seems almost on the level of "oh shit" reactionary. it is starting to feel like players are not given room or freedom to think of different solutions to each raid encounter and instead should play their part(follow a script) in the theater that is the raid.

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  • Generally, in raiding, your are playing a script and there might be a few variations on that script. But I think you're spot on with "oh shit." I just don't hold it against Bungie or view it negatively.

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  • I disagree, they were soooo easily reachable and obvious spots. I think bungie here basically is refusing to admit they overlooked this possible strategy and placing the blame on players for this being an "exploit".

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  • Edited by souf92xx: 10/16/2014 2:55:55 AM
    Im agree anyway the raid on hard is pointless know with vex nerf!

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  • But in 30 its a different story!

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  • Exactly hard mode 30 changes the whole game. People say its easy on normal 26 which it is and not complain well let's see when they get to thirty. I'm a level 30 I have played with five 29s twice two different groups and well we haven't had luck. Maybe just trying other methods weren't working or maybe we just sucked I don't know. Normally we play superb. But know I feel like there is a shit ton of adds and splash damage and oracle factor. Could be the 29s (some didn't pull weight). To me if you could reach it then how's it cheating. There's not very many 30s so till then it's going to be extra hard.

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  • Sure it is, but if you can't take the Templar down without the sniper platforms then you probably can't beat the encounter before the Templar. It's hard mode. We just started running hard mode and we know we're gonna down the Templar very soon. Just need talented people.

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  • We beat the encounter before, i speak about the templar it self.

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