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10/15/2014 11:54:38 PM
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Hello one and all but I have played MMO's for quite sometime now, and was for a time part of the EverQuest guild Ascended Dawn. I understand many of you will not understand who or what I am going to refer to so here is a simple explanation; 10 Years ago me, my guild were one of the top rated guilds in a game known as EverQuest - many of you have undoubtedly heard of it. Anyway Sony released a supposedly unkillable boss, it effectively 1 shoot everyone, had something akin to 1 billion hit points. For reference for none EQ players, a snake has 10 HP, a dragon 100,000 and a god 1-2 million. So what happened? Well my guild and three others put our differences aside and arranged to dedicate the day of 16th November to rising to the challenge of defeating Kerafyrm aka The Sleeper. After numerous wipes we eventually mixed up our strategy... After almost 3 hours we had managed to bring down the 'unkillable' boss down to 25%ish health. Using a simple yet equally difficult strategy. In simple forms we had countless DPSers and Support characters who simply revived those we fell to the Sleepers attacks. Anyway once we hit this point the Sleeper disappeared, mysteriously. The reason being Sony's dev team realized what we were doing, players were going to do what was meant to be impossible. They effectively removed the boss from the instance believing it to be 'bugged'. Regardless of what people believed we was given a second chance on the day following, thankfully many of us still had the monday free. Moving on we killed the unkillable. Since that day I learned something about games... Games are about challenges, about hurdles or puzzles or fights overcome. To some players, the biggest hurdle or challenge is how to do what you (the designer) said couldn't happen. If you are making a game, accept this. If players find a weakness or strategy that works, do not punish them, congratulate them on their achievement. After all isn't that the point of the game? Gamers can make unique individuals who are not afraid to rise to challenges individuals claim to be impossible. The same concept has always applied in a game I am very fond of DnD. If anyone has ever experianced a true game of DnD they know what I am talking about, players will often go off the rails finding ways to deal with the challenges you put before them that you never expected. As a DM do you then kill all your party because they just ruined your entire encounter by out smarting you at your own game? Hell no! You reward them, with experience points. DnD might I remind you all player or developer alike is ultimately the origin of the RPG and MMO. The same thing applies to the loot caves... nerfing them serves only serves to disincentives your player base.
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