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Edited by Phantom139: 10/16/2014 4:35:13 PM
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1.0.2.2: A Game Developer's Perspective

[b]EDIT[/b] New topic revolving around future improvement suggestions based on your conversations here has been started: [url=http://www.bungie.net/en/Forum/Post/73344975]http://www.bungie.net/en/Forum/Post/73344975[/url] [b]END EDIT[/b] Alright everyone, so here we go... again. I can't even find some topics of constructive thought here anymore, just bashing and complaining. So let's step back and actually walk through what's going on here and have a proper discussion. I'll give perspectives of the thought of mind as I would see it from a development perspective. Patch 1.0.2.2: [quote] General Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance Classes Titan Unbreakable: Fixed an issue with the perk granting more agility than intended Warlock Brimstone: Perk can now activate if player is airborne Weapons General Fixed some issues related to quick weapon swapping Auto Rifles Base Damage decreased by 2% Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus) Stability decreased by 4% - 17% (driven by stat value) Hand Cannons In-air accuracy now increased Scout Rifles Base damage increased by 6% Damage vs. Combatants increased by 6% - 25% (based on tier) Improved target acquisition, plus additional recoil tuning. Shotguns Decreased base damage at maximum range (falloff) by 20% Shot Package Perk now has a slightly wider cone of fire The Rangefinder and Shot Package perks are now mutually exclusive Exotic Weapons Vex Mythoclast Base Damage decreased by 34% Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus) Pocket Infinity Enhanced Battery Perk has now been replaced with the Speed Reload Perk Perks Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed Activities Strikes Engram rewards from strikes now appear in the post-game Activity Summary Raid - Vault of Glass Templar Encounter Kill volume added to sniper platforms to prevent players from sitting on top of them Relic is now removed and respawned if the holder leaves the playable area Destinations The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan [/quote] So I'll do the same thing as I did with 1.0.1.2 a few weeks ago. I'll talk about what was good, what wasn't good, and what should have been done instead. That should hopefully open up some conversation. [b]The Good[/b] The fixes to the ship and class fixes were a very welcomed change. I've actually witnessed two of those issues in game, and I'm glad to see them fixed, also with the change to the game's loot system, we don't need "caves" anymore, so that's a good fix as well, finally the changes to the strikes and the raid fixes for the Templar fight are much welcomed. I want to say that 70% of the raid matches I have been in have had at least 2 people who wanted to just camp on the rock during the fight. Honestly, it's pointless to do that, I'd much rather face the Templar normally since it's a fun fight. Now, I'm not a PvP player, and I don't enjoy it at all, so I won't place direction in terms of that, but the changes to the Shotgun to remove the Shotgun fest from it is a welcomed fix, as well as removing the quick swap issues, finally the changes to the perks to make the fixes are also welcomed, we don't want perks doing things that they shouldn't, so that gets a plus from me. [b]The Bad[/b] Ok, so this is where some heat will come in the thread, so if you've got nothing but negativity to put here, please stay out of my thread or face the report button, I'm not going to deal with that here. So, I'm just going to get this clear point out right now so you guys can see it: [b]Why is it, that the game's smallest player-base (PvP) seems to have the steering direction on the game?[/b] Honestly, it seems like every day I get on these forums, you're (PvP People) bitching about something else because you lost in a match, or someone got something better than you in the end, even though they didn't necessarily do as much, and Bungie is apparently only giving you what you want here. [b]This is NOT a PvP led game![/b] Now I can tell you right now, that this is not something that a game developer should be doing at all, they should be asking the entire community what they think needs to be done, hold a vote, and then act based on the vote. When you're removing the power from a weapon intended to be awarded for completing the hardest activities in the game, you should expect to have some power from it, I don't care if you don't have it and have died many times from it. That only shows that you are too lazy to get out of the stupid crucible, and do something else for a change. So what if people can currently "exploit" the mechanics of the boss, that will be fixed in the future, and honestly, I'm sure Bungie has a pretty easy way of telling who did the boss the right way, and who did not. Personally, I'm looking forward to attempting to Hard Raid sometime this week, and spending a few hours at Atheon getting it done, it's going to be fun and exciting, and I really am hoping to get the Mythoclast from it, but I don't believe for one minute, that someone who want's to complain about dying at the hands of that weapon in a stupid PvP match, should have the overall control of how this game works, same thing with the Pocket Infinity. You've essentially removed the whole "Exotic" feeling from that weapon with your complaining. [b]What should have been done[/b] Now I'm all for balance in a video game, don't get me wrong. Some games out there seem to reward only certain players because they can "Exploit" other aiming mechanics and that's just wrong, others simply like to ignore that some guns are too powerful, but honestly, in an MMO style game, you can't do this. There will always be guns that are simply meant to be powerful and strong in these games to ensure you're properly equipped to tackle the tough activities. In MMO's PvP will never truly be 100% balanced because a level 1 should never have the advantage over a level 30, it just doesn't work like that, you might as well just nerf the players at that point, and nobody would want to play the game then. I think Bungie needs to calm down with the nerfs for a minute here, and actually get their developers involved in these forums to actually take the time and listen to what the majority of the non-bitching PvP players actually want for the game, speak to people who have constructive things to offer, and offer us your input on the manner. We want a game that's enjoyable for everyone, so actually do that. If you don't want the OP Mythoclast in the Crucible, just nerf it there and leave it alone everywhere else, I still want a gun to take down those pesky Fanatics in the Templar fight, and honestly, I'm looking forward to getting that gun to disintegrate those things at will. I hope this thread finds the developers, and that you can at least have an attitude adjustment there, because a lot of the players are starting to become a little disappointed in your "direction" for the game.

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  • Bungie should let us design our own levels. I'm not kidding. Give us a user made level 'area'. Give us simplified pvp level design tools with whatever World back drop we choose. It could be as simple as glorified 3d maze building. Just dumb down the process a bit from the concept you (Bungie) released with Marathon Infinity. It could be done in game with a simple minecraft like block building method, then we hit a submit button and it gets rendered and put in play (even if the render took 24 hours that would be fine). We could then play the maps and rate the maps and choose them from lists based on popularity. We would love it. Over time you would get to see what we really want in pvp level design. The game would get to ride the popularity of the best made user levels. And could sell us DLCs that (in addition to the other added content) added new props or buildings or whatever to the build it yourself levels. All the people building maps would buy the DLCs - All the people that wanted to play the newest USER made pvp maps would also buy them. You could even (down the line after refining the process) allow user made story and quest levels. Bungie could focus on what it does best (smooth game mechanics) and it's own user base would be filling the world with playable content. It would help sales not hurt them because the best levels would add to the game and the worst ones would get bad rating and no one would play them. Bungie did this with Marathin Infinity and then released a box edition including the best 200 user made levels and they were frikken AWESOME. WIN WIN

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