Even while on the sniper spots you still needed team work so that you could succeed in the Templar fight. 6 people in that crowded space was hard to do, at least the first run through. A few times the person with the relic even dashed off and it forced us to restart the fight. The splash DMG still hit. It wasn't completely safe. I saw no reason to change this. And there's videos of people using AoE grenades to knock the Templar off the edge just like Atheon. Why wasn't that patched instead of taking parts of the map away? Aside from all that, my clan and I ran the normal raid last night. I found it easier to complete standing in the now legal map than the sniper pad. Just needed to adapt to killing harpies and oracles. Wasn't too bad. I think the thing I don't like the most is how lazy of a fix this was and the fact Bungie pretty much said "stop thinking and just shoot like brainless zombies!"
My thoughts anyway.
English
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Well that's because they're approaching the game from a CoDers stand point, which is just exactly that, no strategy, just shoot like the zombies they are. They've lost touch with what won gamers over in the first place of Halo 2/Halo 3
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Its either that or they're being told to hold back because someone's boss is an idiot.