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10/15/2014 8:00:35 AM
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[quote][b]it's almost always better to incentivize than the penalize[/b][/quote] Love this. And exactly the lesson they didn't learn after Iron Banner. Pretty much the whole point is to stay alive during that "fight". If the situation was real life, anyone with the will to live will do what it takes to do so. And yes it was an exploit, so is moving behind a wall or crouching for cover. First definition of "exploit" from a simple Google search: 1. make full use of and derive benefit from (a resource). The resource in question here is the terrain...that the level designer(s) created. And the players are making full use of, which actually is a tactic. Soooooo........ The level designers themselves need to a be a bit more clever, and think about what they would do to survive if they were thrown into a situation as the last Templar fight. Keeping in mind the idea (which seems to be out the window now) of gamers playing their own way, using the resources given to them. Because forcing this artificial ceiling nonsense is dated and actually very petty
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