(Sorry, wrong debate. Meant to put that in a crucible player loot thread)
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Edited by Nourface: 10/14/2014 3:33:42 AMI didnt say anything like that. Perhaps you should have read the previous posts before making a blind statement. Reductions in time taken to complete the raid are a matter of skill and group synergy. Your ability to complete the raids and "roll the dice" after each win is all that changes. He is arguing that your patience and commitment are not tested with RNG. I am trying to explain that your quitting a game over RNG is impatience and lack of commitment. Patience and commitment are a part of raids and have been a test since their inception, whether it is time/length or RNG. Unfortunately, raids no longer use time/length as a testament to people patience and commitment because its not a viable option for gamers in this day and age. So modern MMOs have adopted a shorter play time and an RNG system. Less time spent for a gamble on rewards. Its as simple as that.