MMOs do not work like this anymore.
Sorry, but you are living an old world concept in new age game design.
All MMOs soft cap progression by new content release and hard cap via lockouts. The screams of hardcore players inability to out play casuals echoes on forums of all AAA MMOs. It has no place in games today.
I have never said that luck is not a factor but skill is little factor in most game design. Games that have tried skill based rewards have failed gruesomely, ie. Wildstar.
Fact is you are doing it to yourself. If you can grasp the concept of dice roll then you should know that adding more raid time to your game time would not have made a difference and just because you put in that extra time that the game did not require you to does not make you any more entitled to gear than the person that got one piece on their first run.
Edit: btw you validate my point that you cant grasp the concept of patience and commitment. Luck based rng does not affect your patience and commitment at all.
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