I made a comment before about this.
Crucible could earn you crucible-specific gear. Good stats that do well in crucible with abilities that boost effectiveness with how crucible normalizes stats, or abilities that work off of PvP effects; kill a guardian, capture a zone, etc.
The gear would have low damage and low armor, so you can still show off your good armor and how much effort you put in, but it would only be effective in the crucible, holding no power in PvE. Likewise, the raids would provide gear that does well in PvE thanks to its high damage and high armor, but abilities that mean crap in PvP, as it is now where armor and damage mean nothing. In this way, being a high-ranking PvE'er wouldn't do you any good in the crucible to make you better armed and armored for the crucible, and being a high-ranking PvP'er wouldn't do you any good in the raids to make you better equipped to face PvE endgame content.
You could be level 40 (with raised cap) from playing crucible, and have guns that do +50% bonus damage to guardians, and your armor could give you an overshield whenever you capture a zone, as well as increasing special weapon reload speed whenever you're on a killing spree of five or more... but you go into the level 26 raid with that gear, and you're just going to get torn to pieces because you aren't armed for PvE.
Edit: Get an exotic PvP helmet, The Juggernaut, that gives you a regenerating overshield whenever you're in first place, and reduce effectiveness of guns, but increase effectiveness of melee.
Better Than Bay, an exotic pvp Rocket Launcher that lets you keep your heavy weapon ammo when killed by a guardian; start with 1 heavy ammo. notably low damage/impact for a rocket, but carry more max ammo (and naturally receive more from ammo packs). Explosions everywhere.
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