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10/13/2014 3:36:05 PM
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Love that pic. Do think Blade Dancer is too durable when rushing in. I've seen them take shotguns to the chest from a few meters out, or eat multiple bursts of a Pulse Rifle and still come out on top. I've killed Warlocks winding up, but Hunters are tougher. It doesn't help that the maps generally are laid out to maximise close and mid-range fighting, meaning there are plenty of corners to turn, lowering the chances of a kill when a Hunter is charging. The whole fabric of Crucible (maps, weapon balancing, regenerating health, special jumps) makes melee and close-range builds less risky than they should be. This is the kind of build only a minority should be able to pull off well. Also, even a small amount of latency, and it's game over. I play from an Asian country where Destiny isn't too popular, meaning a lot of overseas players in matches.
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  • Blade dancer really isnt OP. Its fairly easy to Kill or Dodge. supers are well.. super. They are supposed to be OP. Thats why they have a long charge time.

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  • You just have to know where to go; on one map I had a 15 kill streak with my sniper because the whole team kept running blindly down one path hoping to melee/shotgun the rest of my team. I'm not saying that it was due to my skill (which I'm average at best) but it's possible to counter every tactic... Expand your style man! Just sayin

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  • Radiant super cuts damage in half Blade Dancer cuts it a little bit more. Sun singer using radiance with the defense mod on it take 8 dmg from the shingen e Blade Dancer takes 7. The normal is 16 (body shots) He doesn't bother me supers should be super. I don't play PvP that much anyway.

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