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#huntersrule

Edited by KingKRule89: 10/12/2014 9:53:53 PM
269

Hunters require skill, everyone else is just playing easymode

Oh goodness where do I start? Im just gonna come out and say it... Everyone thats not a Hunter is playing a crutchweak casuals class. Locks and Titans will just try to knock us down, because they know they picked the easy mode classes. Like, lets look at everyones nades, Who has actual gernades that you have to connect with to get a kill? Everyone else has these massive AOE DOTS that you can just fire into that 1/4 of the map to get a kill. Who actually has to plan their supers with their massive WARMINDS? Who can most easily get wiped during their supers? The tally for eveyone else is 2 panic button supers (lol), A stupid easy to counter dance party, and a "I suck so hard I need a 2nd chance". And, whats this GARBAGE about Bladedancers needing a nerf because of a little damage resistance during their super animation? Everyother class has an actual -blam!-ing shield built in the class! Not to mention everyone gets the resistance, You just cant tell because you either get a shield from your super or you are using a panic button. Which two classes all have the OHKO melee attacks? Doesnt really matter cause Im use dancing around your clunky characters, stabbing and blasting your ass, shields or not. Bottom line, anyone crying for Hunter nerfs dont realise how pathetic and crutchweak they are, and are actually just getting wrecked by better skilled players. Hunters, lets keep using our heads and skills to make a joke out of classes so weak they need OHKOs and shields. Edit: This topic proves my point. Weak ass Tityans and Snoorelocks have to team up to counter these FACTS. While my fellow Hunters quietly "like" then watch yall get burned with one mans logic.

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  • Edited by Un1337ninj4: 10/12/2014 8:13:10 PM
    Please, while your post makes a few points the presentation is so brash it discredits the entire argument. Gunslingers require a high level of skill indeed as throwing knives are much harder to use than the other melee abilities and the grenades are comparatively harder to utilize fully (save for the Scatter which instead has a comparatively low effective damage cap as not all the nodes track a target post-detonation), I also see a lot of people saying it doesn't take skill to point the Golden Gun in a general direction, but considering the caster has to do this thrice for a single miss is an outright "Here's your advantage, let my soul dance a ritual of embarrassment." considering most Golden Gun activation situations require you to be near an area where the odds are not in your favor (2v1). This is why the "Panic Button Super" argument is consistently made. Bladedancers admittedly not so much, but to fully maximize their potential you have to master Blink which is insanely powerful and annoying but also quite clunky. I have played all three classes and have gotten them into the level 24+ range, the Striker class is very easy to utilize if you're not oblivious to situations you shouldn't be in in the first place. (3v1, just bail. Wait for your team or run, that Flashbang is quite usefull, especially in PvE.)

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