this is a bullshit argument. It isn't about the number of hours. It's about the quality of the time spent and the customer satisfaction. The point is many players felt the time invested in the game resulted in dissatisfaction regarding the story. You had to grind till at least 28 for what? A raid which barely had anything to connect with lore wise. Case in point a game can cost 45 dollars but only play for 6-10 hours at most but players won't complain because it was a good experience throughout. Destiny you play 40 hours and all you got were some cutscenes, bad exposition via dinklebot, and plotholes the Traveler can fall through. That's why people complain.
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