originally posted in:BungieNetPlatform
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I can't even tell what class the characters are i'm pulling back... why this information has to be hashed but other bits of info don't is beyond my understanding. Why not just return 'className': 'Warlock'... or hell even a numbering scheme like 1=Titan, 2=Warlock, 3=Hunter would be more useful to me. This is the same case with inventory items and gear... it's all hashes.
Maybe this is just a dumb noob question.. I dunno.. I just think if I were to design a system like this, hashes wouldn't make any sense unless I'm trying to purposefully obscure the data for some security reason.. Does it make their system faster somehow? What's the purpose? Are the items and classes and such in a separate table somewhere that I don't know about and these things are just relational to it? If so where is it and how do I access it?
I keep on waiting for some useful documentation... but alas, as the title to this post eludes.. I'm not very patient about it...
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Ah hah.. I love how when I get so frustrated trying to figure this stuff out, I post on this board.. then seem to somehow figure out my own question right away... Self Service Support Forum! I just realized after my rant that the hashes are the same value for 2 warlocks I'm pulling back.. same values for Titan, same values for Hunter.. Then I got to thinking about what I asked regarding a table somewhere.. these things are relational! Eureka! Now... where is this table.. so that I may consume from it... and have my way with it...