[b]Found on the South Tower railing by Kadi 55-30, 0632 hours.
Filed under: Feedback, Anonymous, (Tragic?).
Consensus Summary: [url=http://www.bungie.net/en/Forum/Post/72207996/0/0/0]Attached[/url]
CC: Commander Zavala, The Speaker[/b]
[i]Speaker,
I scrapped 10 rare ships today. No one wants them. Is it because I'm just a machine?
I got nothing in return. Entire jumpships, gone, into the ether.
I went to Amanda Holiday first, of course. She built them for me, after all. I know how desperate she is for parts and ships, because I take a little time out of every Patrol to help her collect scrap metal and junk from dead aliens to help her "keep our ships in the air". She acted like she didn't even know me. Ten pristine ships, ten shiny jump drives. Nary a flicker of interest.
I asked Arach Jalaal if he wanted them, but he turned up his nose. I was stunned that a man so fanatically dedicated to building an interstellar fleet wouldn't want ten ships hand delivered by someone who supports his cause. He picked at invisible lint on his robe and glanced meaningfully at my Dead Obrit mark, but I couldn't figure out what he meant to convey.
I brought them to you, since you sent me out to risk my life in an attempt to recover a jump drive when I first arrived here. I thought you would know what I should do with them, who I could give them to...how I could use them to help save humanity. Nothing. You offered to sell me a towel, and several miniature paintings. It was as if you weren't even listening.
So I took them out onto the Tower promenade and slowly dismantled them, breaking them down into atomic dust, and blew them out over the city. One by one, until there was nothing of them left to see.
Spaceships built out of nothing, in an instant, gone right back to nothing. When I found my first schematic I was filled with trepidation...how would I ever scrape together the materials and currency required to have Amanda construct such a wondrous thing? How many weeks or months would it take? Would I once again have to risk my life in the process? Would I be strong enough?
She was finished in seconds. It felt like...redeeming a coupon for a free quart of oil. There was no effort, no drama, no rarity at all. Just a quick and vaguely dirty exchange in a grimey workshop. I still feel cheap, every time I climb into the cockpit.
Nine ships later I was just going through the motions, and so was she. She didn't even comment on them anymore, and I didn't bother to fly them.
Jalaal is no better...I can feel his eyes on me when I bring new schematics to Amanda. He knows what's going on between us. He says he wants to build a great fleet and save us all, but it can't be true. He doesn't want ships, he's not a man of faith. He's just another fleshy pervert with a questionable haircut and too many guns.
I see now that this world is nothing but a glitch in my systems. It's all a lie. The Traveler is just corrupted data...there is no great threat. No need for me to risk it all hunting down ships, drives, the Darkness, the enemies of the Queen.
I hear whispers about a rising threat from House of Wolves...but why would I care? The basic foundation of this life is a sham. The ships taught me that. They gummed up the works, split the fairytale at the seams, and showed me the if/then on this narrative buffer overflow.
This isn't a second chance to fulfill my programming...this is a digital purgatory for Exos; I'm just a janitor Frame, clearing away Golden Age refuse.
When I was done with the ships, I dismantled my Ghost.
So...all that's left for me is this railing.
[url=http://www.bungie.net/en/Forum/Post/72207996/0/0/1]And the drop[/url].[/i]
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Edited by aboniks: 10/16/2014 9:12:57 PMBungie, Seriously. Depressed Exos notwithstanding, [b]take the ship schematics out of the random loot tables[/b]. Give us a good reason to turn them in (and the ships they magically turn into) to someone for a real reward. Give us a grace period to do it in, and then wipe them all out of our inventory. Start over. Because you broke your world by handing them out the way you do. Make ships something meaningful - something EPIC - because the entire foundation of our character story gets kicked into the trashbin each time you give us a jumpship for nothing. Every duplicate schematic that I discard makes Dead Orbit, The Shipwright, and the first two chapters of my origin story look a little more hollow. Each City task to help keep ships in the air or build a fleet is a little less immersive. Schematics should be like rooster teeth. Building a ship should be a serious undertaking,[b] far more complex[/b] and involved than putting together an exotic shotgun. Materials, time, glimmer, recovery missions. Make that shit [i]matter.[/i] It's the single most strategically relevant piece of hardware a Guardian can own (YOU SAID SO)...and you turned them into license plate frames. Fixing this doesn't require moving the Earth: Use the framework you already have in place for exotic weapon bounties, it doesn't even require new art or voice resources to turn building a new ship into 10-20 hours of gameplay. If I have a ship I don't want any more, it should be worth something, [i]not just as scrap[/i], but as a token of exchange. This really, truly needs to be rethought folks. It's single-handedly undermining huge chunks of your world, and our character motivations for participating. Scarcity, Desperation, Expansion...all the fundamental themes you're working with...all shot to shit in the time it takes me to turn in a schematic and dismantle the ship. That's what...three seconds?