I was thinking like this: you can only overwrite scopes on scope slots, barrels on barrel slots, and abilities on ability slots, with damage / armour slots un able to alter. so rare stuff would only have 1 slot, legendries would have 2 (with multiple choices where they appear). This way we don't worry about gear getting op with all new upgrades, but it becomes more a way of customising armour to suit your playstyle. I would say not to have multiples of the same slot on an item. You could put max hand cannon ammo on 4 armour pieces, but not more than 1 piece.
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It's all about suiting a person's playstyle IMO. I like pulse rifles and scout rifles. I also use hand grenades a lot and would like to buff those things. I would rather not have gear that supports other things but keep it only because of the light level for the item, or have a weapon that is overall pretty good, but support an ability or skill that I don't rely on. God I can't wait until I complete the bad juju bounty...
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Thats how im thinking too. Got badjuju on monday. It plays more like an AR.